aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
commitcbb532e4bec11d59f2072441a43b7c797de6d16d (patch)
tree27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parentae197a62b77cd93799571b16756c372081704929 (diff)
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 29de0d03291..429b1d91b5e 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -169,11 +169,9 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player const* leader, Group const* g
//add players from group to ginfo
if (group)
{
- for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
+ for (GroupReference const& itr : group->GetMembers())
{
- Player* member = itr->GetSource();
- if (!member)
- continue; // this should never happen
+ Player* member = itr.GetSource();
PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
pl_info.LastOnlineTime = lastOnlineTime;
pl_info.GroupInfo = ginfo;