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authorJeremy <Golrag@users.noreply.github.com>2023-08-26 14:03:42 +0200
committerGitHub <noreply@github.com>2023-08-26 14:03:42 +0200
commit0ede6c155605da602b3bafaa3a1212d9f924759b (patch)
treec30077044c03821c4af7db095f49b1edf71d7a05 /src/server/game/Battlegrounds/BattlegroundQueue.h
parent3e7b5f982c3b518a642447f112fc628edd963ce2 (diff)
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 6d1c77999d9..02eb1da9f60 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -77,7 +77,7 @@ class TC_GAME_API BattlegroundQueue
void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
- bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
+ bool CheckNormalMatch(BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
GroupQueueInfo* AddGroup(Player const* leader, Group const* group, Team team, PVPDifficultyEntry const* bracketEntry, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount);
@@ -143,8 +143,8 @@ class TC_GAME_API BattlegroundQueue
class TC_GAME_API BGQueueInviteEvent : public BasicEvent
{
public:
- BGQueueInviteEvent(ObjectGuid pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
- m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
+ BGQueueInviteEvent(ObjectGuid pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint32 removeTime, BattlegroundQueueTypeId queueId) :
+ m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_RemoveTime(removeTime), m_QueueId(queueId)
{ }
virtual ~BGQueueInviteEvent() { }
@@ -154,8 +154,8 @@ class TC_GAME_API BGQueueInviteEvent : public BasicEvent
ObjectGuid m_PlayerGuid;
uint32 m_BgInstanceGUID;
BattlegroundTypeId m_BgTypeId;
- uint8 m_ArenaType;
uint32 m_RemoveTime;
+ BattlegroundQueueTypeId m_QueueId;
};
/*