diff options
author | Spp <spp@jorge.gr> | 2011-08-05 11:57:09 +0200 |
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committer | Spp <spp@jorge.gr> | 2011-08-05 11:57:09 +0200 |
commit | 4ecda557e48a49fde4e148ca937ee4f78f54ed10 (patch) | |
tree | e7735bfa8f69d4e68df70a7107292c0cda26ac0a /src/server/game/Battlegrounds/BattlegroundQueue.h | |
parent | d7715fa4b8d18d518c1247bcb77c0ef76e9e4b17 (diff) |
Core/Battleground: Some (minor) code optimizations
- All access to Battleground vars are done using funtions (Remove friendship from Battleground and BattlegroundMgr)
- Move specific 47 mins arena check to battleground code as its generic to all arenas
- Create PreUpdateImpl and PostUpdateImpl functions. Specific battlegrounds will implement those if needed (No more need of call Battleground::Update inside specific BGs)
- Modify Create function to use only one parameter
- Remove EventPlayerCapturedFlag from Battleground class, only one BG implements it and it's not used outside that BG.
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundQueue.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index 61b7deceae8..c2579b7623a 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -76,9 +76,9 @@ class BattlegroundQueue bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers); bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam); GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0); - void RemovePlayer(const uint64 guid, bool decreaseInvitedCount); - bool IsPlayerInvited(const uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime); - bool GetPlayerGroupInfoData(const uint64 guid, GroupQueueInfo* ginfo); + void RemovePlayer(uint64 guid, bool decreaseInvitedCount); + bool IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime); + bool GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo); void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id); uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const; @@ -131,7 +131,7 @@ class BattlegroundQueue class BGQueueInviteEvent : public BasicEvent { public: - BGQueueInviteEvent(const uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) : + BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime) { }; @@ -155,7 +155,7 @@ class BGQueueInviteEvent : public BasicEvent class BGQueueRemoveEvent : public BasicEvent { public: - BGQueueRemoveEvent(const uint64 pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime) + BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_RemoveTime(removeTime), m_BgTypeId(BgTypeId), m_BgQueueTypeId(bgQueueTypeId) {} |