diff options
author | Wilds <ivoselva@gmail.com> | 2011-12-25 09:32:09 +0100 |
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committer | Wilds <ivoselva@gmail.com> | 2011-12-25 09:32:09 +0100 |
commit | 711a5793bc8bffbd78da20ae4c05d3bf13bdc273 (patch) | |
tree | 3caa5db66aad85e16140f407d6b9ef8430a32a32 /src/server/game/Battlegrounds/BattlegroundQueue.h | |
parent | 64a2a29506591f09eeaef86ecf839e49a07e69d3 (diff) |
Core/Battleground: fix invite accept wait timer (m_events must be always updated, not only when schedule)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundQueue.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index 6b19c23ca68..38c1d93bd7c 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -70,6 +70,7 @@ class BattlegroundQueue ~BattlegroundQueue(); void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0); + void UpdateEvents(uint32 diff); void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id); bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam); |