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authorWilds <ivoselva@gmail.com>2011-12-25 09:32:09 +0100
committerWilds <ivoselva@gmail.com>2011-12-25 09:32:09 +0100
commit711a5793bc8bffbd78da20ae4c05d3bf13bdc273 (patch)
tree3caa5db66aad85e16140f407d6b9ef8430a32a32 /src/server/game/Battlegrounds/BattlegroundQueue.h
parent64a2a29506591f09eeaef86ecf839e49a07e69d3 (diff)
Core/Battleground: fix invite accept wait timer (m_events must be always updated, not only when schedule)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 6b19c23ca68..38c1d93bd7c 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -70,6 +70,7 @@ class BattlegroundQueue
~BattlegroundQueue();
void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
+ void UpdateEvents(uint32 diff);
void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);