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authorShocker <none@none>2010-09-02 15:25:02 +0300
committerShocker <none@none>2010-09-02 15:25:02 +0300
commit8331da627d28d4e830c55d70b14c9c05e78fe2d6 (patch)
treeb4c44e6c67da4150c822851bd2bdfcad8366a2f3 /src/server/game/Battlegrounds/BattlegroundQueue.h
parentc8dfbdac35c9f74c7ec72f7a8d42d838b8c691a8 (diff)
Some old typo fixes, closes issues #3747, #2756, #2607, thanks 2010phenix/jean-michele.nefen/toshik.777
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 8c623df3504..83d7f1971c1 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -77,7 +77,7 @@ class BattlegroundQueue
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
- GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
+ GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);