diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-04-14 23:31:17 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-04-16 12:15:37 +0200 |
commit | 84486ded67efc4e779412ff865c66ca8b9cee7ea (patch) | |
tree | a151ddae81c40c305f9540689ae9778d21b81d5b /src/server/game/Battlegrounds/BattlegroundQueue.h | |
parent | 15fe4e09d4dda16f23100412670dbdfbae5c5e61 (diff) |
Core/Battlegrounds: Store mercenary status separately from the aura obtained from gossip as it can be removed at any time
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index 3b8ac1a4d62..6d1c77999d9 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -79,7 +79,7 @@ class TC_GAME_API BattlegroundQueue bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam); bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers); bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam); - GroupQueueInfo* AddGroup(Player* leader, Group* group, PVPDifficultyEntry const* bracketEntry, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0); + GroupQueueInfo* AddGroup(Player const* leader, Group const* group, Team team, PVPDifficultyEntry const* bracketEntry, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0); void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount); bool IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime); bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo); |