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authorSpp <spp@jorge.gr>2012-10-04 12:58:52 +0200
committerSpp <spp@jorge.gr>2012-10-04 12:58:52 +0200
commite1bee86ee6f5c3ab7b1da6d1b54c98c2851f11ec (patch)
treec6e3af4fa8b5c692ac66966b11b5ba529414443a /src/server/game/Battlegrounds/BattlegroundQueue.h
parent2c961814c1e65feb7e82be193adcea0a0081f00c (diff)
Core/Battlegrounds: Remove no longer needed files BattlegroundAA/BattlegroundRB
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.h')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 3610984213e..6f8c774864d 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -89,7 +89,7 @@ class BattlegroundQueue
QueuedPlayersMap m_QueuedPlayers;
//we need constant add to begin and constant remove / add from the end, therefore deque suits our problem well
- typedef std::list<GroupQueueInfo*> GroupsQueueType;
+ typedef std::deque<GroupQueueInfo*> GroupsQueueType;
/*
This two dimensional array is used to store All queued groups
@@ -119,7 +119,7 @@ class BattlegroundQueue
//one selection pool for horde, other one for alliance
SelectionPool m_SelectionPools[BG_TEAMS_COUNT];
-
+ uint32 GetPlayersInQueue(TeamId id);
private:
bool InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side);
@@ -140,9 +140,8 @@ class BGQueueInviteEvent : public BasicEvent
public:
BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
- {
- };
- virtual ~BGQueueInviteEvent() {};
+ { }
+ virtual ~BGQueueInviteEvent() { }
virtual bool Execute(uint64 e_time, uint32 p_time);
virtual void Abort(uint64 e_time);