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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-04 19:16:37 +0200
committerjackpoz <giacomopoz@gmail.com>2020-04-05 19:10:57 +0200
commit468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e (patch)
tree7dfeaaff13a8aeeca13b786f5ba1d1e761fdf996 /src/server/game/Battlegrounds
parentaf1260c40e333e0d2d506128099f8263f5f2304f (diff)
Core/Logs: Log full guid instead of just low guid
Diffstat (limited to 'src/server/game/Battlegrounds')
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp4
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 810fa7d78fc..cc50ee429fe 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -357,7 +357,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
// delete all info regarding this team
for (uint32 i = 0; i < ARENA_TEAM_END; ++i)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
- TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] left arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().GetCounter(), GetType(), GetId(), GetName().c_str());
+ TC_LOG_DEBUG("bg.arena", "Player: %s %s left arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetType(), GetId(), GetName().c_str());
}
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
@@ -382,7 +382,7 @@ void ArenaTeam::Disband(WorldSession* session)
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, ObjectGuid::Empty, 2, session->GetPlayerName(), GetName(), "");
if (Player* player = session->GetPlayer())
- TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().GetCounter(), GetType(), GetId(), GetName().c_str());
+ TC_LOG_DEBUG("bg.arena", "Player: %s %s disbanded arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetType(), GetId(), GetName().c_str());
}
// Update database
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 21da93e27e7..5cf3aabbed9 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -1085,7 +1085,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
CharacterDatabase.Execute(stmt);
}
- TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().GetCounter(), m_BgInstanceGUID);
+ TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %s from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().ToString().c_str(), m_BgInstanceGUID);
player->RemoveBattlegroundQueueId(m_BgQueueTypeId);
bgQueue.RemovePlayer(m_PlayerGuid, true);