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authorVincent-Michael <Vincent_Michael@gmx.de>2014-10-10 05:29:06 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-10-10 05:29:06 +0200
commit63d7b348bb1c654ee72bbbb3f29c7a78ee462408 (patch)
tree2f0499d553aeb9581c0d40668af9fc0872c9ed48 /src/server/game/Battlegrounds
parent0fb9ba4f2848cf5a7e263e1b9d58cf101d063e85 (diff)
parent67f9d916cbd920ee72b3e9036e13d0725b38566e (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Battlegrounds')
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp6
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp44
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp8
3 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index c26238cdc9c..ad68cf2d3e0 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -120,7 +120,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
- TC_LOG_DEBUG("bg.arena", "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), playerGuid.GetCounter(), GetType());
+ TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType());
return false;
}
@@ -179,7 +179,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
- TC_LOG_INFO("bg.arena", "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.GetCounter(), GetType(), GetId(), GetName().c_str());
+ TC_LOG_INFO("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str());
return true;
}
@@ -245,7 +245,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
// Delete member if character information is missing
if (newMember.Name.empty())
{
- TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.GetCounter());
+ TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably %s doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.ToString().c_str());
DelMember(newMember.Guid, true);
continue;
}
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index b1189e6c03e..078a52db7bc 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -600,8 +600,8 @@ Player* Battleground::_GetPlayer(ObjectGuid guid, bool offlineRemove, char const
{
player = ObjectAccessor::FindPlayer(guid);
if (!player)
- TC_LOG_ERROR("bg.battleground", "Battleground::%s: player (GUID: %u) not found for BG (map: %u, instance id: %u)!",
- context, guid.GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::%s: player (%s) not found for BG (map: %u, instance id: %u)!",
+ context, guid.ToString().c_str(), m_MapId, m_InstanceID);
}
return player;
}
@@ -1478,8 +1478,8 @@ void Battleground::DoorClose(uint32 type)
}
}
else
- TC_LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
}
void Battleground::DoorOpen(uint32 type)
@@ -1490,8 +1490,8 @@ void Battleground::DoorOpen(uint32 type)
obj->SetGoState(GO_STATE_ACTIVE);
}
else
- TC_LOG_ERROR("bg.battleground", "Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::DoorOpen: door gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
}
GameObject* Battleground::GetBGObject(uint32 type, bool logError)
@@ -1500,11 +1500,11 @@ GameObject* Battleground::GetBGObject(uint32 type, bool logError)
if (!obj)
{
if (logError)
- TC_LOG_ERROR("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
else
- TC_LOG_INFO("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_INFO("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
}
return obj;
}
@@ -1515,11 +1515,11 @@ Creature* Battleground::GetBGCreature(uint32 type, bool logError)
if (!creature)
{
if (logError)
- TC_LOG_ERROR("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgCreatures[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgCreatures[type].ToString().c_str(), m_MapId, m_InstanceID);
else
- TC_LOG_INFO("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgCreatures[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_INFO("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgCreatures[type].ToString().c_str(), m_MapId, m_InstanceID);
}
return creature;
}
@@ -1600,8 +1600,8 @@ bool Battleground::DelCreature(uint32 type)
return true;
}
- TC_LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgCreatures[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgCreatures[type].ToString().c_str(), m_MapId, m_InstanceID);
BgCreatures[type].Clear();
return false;
}
@@ -1618,8 +1618,8 @@ bool Battleground::DelObject(uint32 type)
BgObjects[type].Clear();
return true;
}
- TC_LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
+ type, BgObjects[type].ToString().c_str(), m_MapId, m_InstanceID);
BgObjects[type].Clear();
return false;
}
@@ -1734,8 +1734,8 @@ void Battleground::HandleTriggerBuff(ObjectGuid go_guid)
index--;
if (index < 0)
{
- TC_LOG_ERROR("bg.battleground", "Battleground::HandleTriggerBuff: cannot find buff gameobject (GUID: %u, entry: %u, type: %u) in internal data for BG (map: %u, instance id: %u)!",
- go_guid.GetCounter(), obj->GetEntry(), obj->GetGoType(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::HandleTriggerBuff: cannot find buff gameobject (%s, entry: %u, type: %u) in internal data for BG (map: %u, instance id: %u)!",
+ go_guid.ToString().c_str(), obj->GetEntry(), obj->GetGoType(), m_MapId, m_InstanceID);
return;
}
@@ -1858,8 +1858,8 @@ int32 Battleground::GetObjectType(ObjectGuid guid)
for (uint32 i = 0; i < BgObjects.size(); ++i)
if (BgObjects[i] == guid)
return i;
- TC_LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
- guid.GetCounter(), m_MapId, m_InstanceID);
+ TC_LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject (%s) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
+ guid.ToString().c_str(), m_MapId, m_InstanceID);
return -1;
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 375c896fd39..f81367e5ce2 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -293,7 +293,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
- TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), guid.GetCounter());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str());
return;
}
@@ -328,10 +328,10 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
//player can't be in queue without group, but just in case
if (bracket_id == -1)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", guid.GetCounter());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for %s", guid.ToString().c_str());
return;
}
- TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", guid.GetCounter(), (uint32)bracket_id);
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing %s, from bracket_id %u", guid.ToString().c_str(), (uint32)bracket_id);
// ALL variables are correctly set
// We can ignore leveling up in queue - it should not cause crash
@@ -361,7 +361,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
{
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
- TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", guid.GetCounter(), group->OpponentsTeamRating);
+ TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %s by opponents rating: %u", guid.ToString().c_str(), group->OpponentsTeamRating);
if (Player* player = ObjectAccessor::FindPlayer(guid))
at->MemberLost(player, group->OpponentsMatchmakerRating);
else