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authorShauren <shauren.trinity@gmail.com>2018-04-10 20:57:34 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-10 20:57:34 +0200
commitfdb2b90685ebc3852740c424170101a196c29ebb (patch)
treeb99fb1fa315ffc4e9d4bcd46262de685491a79dc /src/server/game/Cache/CharacterCache.h
parent4fa4b6df567eee2bef072f4faeb874d99faeef75 (diff)
Core/Players: Prevent creating characters with duplicate name by reserving name early in the process
Closes #21656 Closes #21809
Diffstat (limited to 'src/server/game/Cache/CharacterCache.h')
-rw-r--r--src/server/game/Cache/CharacterCache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Cache/CharacterCache.h b/src/server/game/Cache/CharacterCache.h
index ed3239410c4..151b6dcba9e 100644
--- a/src/server/game/Cache/CharacterCache.h
+++ b/src/server/game/Cache/CharacterCache.h
@@ -55,7 +55,7 @@ class TC_GAME_API CharacterCache
bool HasCharacterCacheEntry(ObjectGuid const& guid) const;
CharacterCacheEntry const* GetCharacterCacheByGuid(ObjectGuid const& guid) const;
CharacterCacheEntry const* GetCharacterCacheByName(std::string const& name) const;
-
+ std::shared_ptr<std::string const> TryCreateCharacterWithName(std::string const& name) const;
ObjectGuid GetCharacterGuidByName(std::string const& name) const;
bool GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const;
uint32 GetCharacterTeamByGuid(ObjectGuid guid) const;