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authorSpp <spp@jorge.gr>2012-11-16 09:51:44 +0100
committerSpp <spp@jorge.gr>2012-11-16 09:51:44 +0100
commit279b7f4c1029b239000a7db746c361abc639e798 (patch)
tree937c0c6235ba5833f44c2d818758d5f09233865b /src/server/game/Chat/Chat.cpp
parent306d4d3ab198fc86fce1ed6cd3c97c580a5fb47a (diff)
Core/Misc: Minor changes here and there
Diffstat (limited to 'src/server/game/Chat/Chat.cpp')
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index b120cd5e978..4571f261587 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -63,7 +63,7 @@ ChatCommand* ChatHandler::getCommandTable()
// cache for commands, needed because some commands are loaded dynamically through ScriptMgr
// cache is never freed and will show as a memory leak in diagnostic tools
// can't use vector as vector storage is implementation-dependent, eg, there can be alignment gaps between elements
- static ChatCommand* commandTableCache = 0;
+ static ChatCommand* commandTableCache = NULL;
if (LoadCommandTable())
{
@@ -96,7 +96,6 @@ ChatCommand* ChatHandler::getCommandTable()
std::string name = fields[0].GetString();
SetDataForCommandInTable(commandTableCache, name.c_str(), fields[1].GetUInt8(), fields[2].GetString(), name);
-
}
while (result->NextRow());
}