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authorShauren <shauren.trinity@gmail.com>2013-10-06 11:28:25 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-06 11:28:25 +0200
commit9d19e4d0ac0d16e7f05a2395a1b978d5b15ea264 (patch)
tree9f85baccb718c978937db24f4c7a704f5d9c9b1b /src/server/game/Chat/Chat.cpp
parent21a64d8fb4053ba2d0cc00241079bf70cd0b8b2b (diff)
Core/Commands: Restored old functionality of getSelectedPlayer in chat commands
Also fixed build
Diffstat (limited to 'src/server/game/Chat/Chat.cpp')
-rw-r--r--src/server/game/Chat/Chat.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index a5c059b30df..6d806336315 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -713,10 +713,11 @@ Player* ChatHandler::getSelectedPlayer()
if (!m_session)
return NULL;
- if (Player* selected = m_session->GetPlayer()->GetSelectedPlayer())
- return selected;
+ uint64 selected = m_session->GetPlayer()->GetTarget();
+ if (!selected)
+ return m_session->GetPlayer();
- return m_session->GetPlayer();
+ return ObjectAccessor::FindPlayer(selected);
}
Unit* ChatHandler::getSelectedUnit()