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authorSpp <spp@jorge.gr>2013-02-04 08:21:25 +0100
committerSpp <spp@jorge.gr>2013-02-04 09:04:33 +0100
commitb980aff83e214bab60f141c879c2a392789a4d16 (patch)
tree0f9695e62bf2027574655766970cbe6ee0a50f43 /src/server/game/Chat/Chat.cpp
parentdb9b0875500da077be1d0aa808999f59ed0663bc (diff)
Core: Implement Role based Access Control
- This system will give more control of actions an account can perform. System defines: - Permissions to perform some action - Roles: a set of permissions that have some relation - Groups: a set of roles that have some relation Operations: - Grant: Assign and allow - Deny: Assign and do not allow - Revoke: Remove Precedence to know if something can be done: Grant, Deny. That means, if you are granted some action by a role but you have denied the permission, the action can not be done. Some Rules: - Groups can only have roles - Roles can only have permissions - An account can be assigned granted and denied roles. Permissions inherited from roles are granted if roles is granted and denied if roles is denied - An account can be assigned granted and denied permissions - An account can have multiple groups, roles and permissions - An account can not have same role granted and denied at same time - An acconnt can not have same permission granted and denied at same time - Id 0 can not be used to define a group, role or permission Added some permissions as a sample of use (Instant Logout, Skip Queue, Join BGs, Join DF) and some permissions as a workaround to commands till command system is modified to use RBAC
Diffstat (limited to 'src/server/game/Chat/Chat.cpp')
-rw-r--r--src/server/game/Chat/Chat.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 0bf7c8591e3..b8f80fb36ac 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -122,8 +122,27 @@ const char *ChatHandler::GetTrinityString(int32 entry) const
bool ChatHandler::isAvailable(ChatCommand const& cmd) const
{
- // check security level only for simple command (without child commands)
- return m_session->GetSecurity() >= AccountTypes(cmd.SecurityLevel);
+ uint32 permission = 0;
+
+ ///@Workaround:: Fast adaptation to RBAC system till all commands are moved to permissions
+ switch (AccountTypes(cmd.SecurityLevel))
+ {
+ case SEC_ADMINISTRATOR:
+ permission = RBAC_PERM_ADMINISTRATOR_COMMANDS;
+ break;
+ case SEC_GAMEMASTER:
+ permission = RBAC_PERM_GAMEMASTER_COMMANDS;
+ break;
+ case SEC_MODERATOR:
+ permission = RBAC_PERM_MODERATOR_COMMANDS;
+ break;
+ case SEC_PLAYER:
+ default:
+ permission = RBAC_PERM_PLAYER_COMMANDS;
+ break;
+ }
+
+ return m_session->HasPermission(permission);
}
bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong)
@@ -431,7 +450,7 @@ bool ChatHandler::ParseCommands(char const* text)
std::string fullcmd = text;
- if (m_session && AccountMgr::IsPlayerAccount(m_session->GetSecurity()) && !sWorld->getBoolConfig(CONFIG_ALLOW_PLAYER_COMMANDS))
+ if (m_session && !m_session->HasPermission(RBAC_PERM_PLAYER_COMMANDS))
return false;
/// chat case (.command or !command format)