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authorjackpoz <giacomopoz@gmail.com>2014-04-13 14:06:21 +0200
committerjackpoz <giacomopoz@gmail.com>2014-04-13 14:06:21 +0200
commitdc58ec0d6c4d33e04b74a5ca43340941bcab331c (patch)
treedcd3bc2da7760102588e7bbbb39cdbb1bbeddeb3 /src/server/game/Chat/Chat.h
parenta07e82530f7ffaf161ae785e1fe1748cd89cc71d (diff)
Scripts/Commands: ".modify speed" targets current Player by default
Allow ".modify speed" command to target current Player if there is no target or if the selected Unit is a Creature. This behavior could be extended to other commands that require target Players.
Diffstat (limited to 'src/server/game/Chat/Chat.h')
-rw-r--r--src/server/game/Chat/Chat.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index f9000f636c5..a56b79077d7 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -97,6 +97,8 @@ class ChatHandler
Creature* getSelectedCreature();
Unit* getSelectedUnit();
WorldObject* getSelectedObject();
+ // Returns either the selected player or self if there is no selected player
+ Player* getSelectedPlayerOrSelf();
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);