diff options
author | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
commit | 66f50528ceb4a93519f7372640df38ea44444d96 (patch) | |
tree | 4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Chat/ChatHandler.cpp | |
parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) |
Correctly redo file moves/renames from rev. 8416.
--HG--
branch : trunk
rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp
rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h
rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp
rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h
rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h
rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h
rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp
rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h
rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp
rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h
rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp
rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h
rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h
rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp
rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h
rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp
rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h
rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp
rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h
rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp
rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h
rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h
rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h
rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h
rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h
rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp
rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h
rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp
rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h
rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp
rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h
rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp
rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h
rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp
rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h
rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp
rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h
rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp
rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h
rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp
rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp
rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h
rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp
rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h
rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp
rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp
rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h
rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp
rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h
rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp
rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h
rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp
rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h
rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp
rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h
rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp
rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h
rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp
rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h
rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp
rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp
rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h
rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp
rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h
rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp
rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h
rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp
rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h
rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp
rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h
rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp
rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h
rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp
rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h
rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp
rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h
rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp
rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h
rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp
rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp
rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h
rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp
rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp
rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h
rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp
rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h
rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp
rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp
rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp
rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp
rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp
rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp
rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp
rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp
rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h
rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp
rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h
rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp
rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h
rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h
rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp
rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h
rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h
rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h
rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp
rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h
rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp
rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h
rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp
rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h
rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp
rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h
rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp
rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h
rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp
rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h
rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp
rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h
rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp
rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h
rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h
rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp
rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h
rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp
rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h
rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp
rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h
rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp
rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h
rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp
rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h
rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h
rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp
rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h
rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp
rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h
rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h
rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h
rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp
rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h
rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp
rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp
rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp
rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp
rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp
rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp
rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h
rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp
rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h
rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp
rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp
rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp
rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp
rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h
rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp
rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp
rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h
rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp
rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h
rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp
rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h
rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp
rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h
rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h
rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h
rename : src/server/game/Language.h => src/server/game/Globals/Language.h
rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h
rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp
rename : src/server/game/Group.h => src/server/game/Groups/Group.h
rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp
rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h
rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp
rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h
rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp
rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h
rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp
rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp
rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h
rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp
rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h
rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h
rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp
rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp
rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h
rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp
rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp
rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h
rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp
rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h
rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h
rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h
rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h
rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp
rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h
rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h
rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp
rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h
rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp
rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h
rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp
rename : src/server/game/Map.h => src/server/game/Map/Map.h
rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp
rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h
rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp
rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h
rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h
rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h
rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp
rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h
rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp
rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h
rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h
rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp
rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h
rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h
rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h
rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp
rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h
rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp
rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h
rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp
rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h
rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h
rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp
rename : src/server/game/Path.h => src/server/game/Movement/Path.h
rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp
rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp
rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h
rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h
rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp
rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h
rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp
rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h
rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp
rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h
rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h
rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h
rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h
rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp
rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h
rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp
rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h
rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp
rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h
rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp
rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp
rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h
rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp
rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp
rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h
rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp
rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h
rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp
rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h
rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp
rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h
rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp
rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h
rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp
rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h
rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp
rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h
rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp
rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h
rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp
rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h
rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp
rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h
rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp
rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp
rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h
rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp
rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp
rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h
rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp
rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h
rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp
rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h
rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp
rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h
rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp
rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h
rename : src/server/game/World.cpp => src/server/game/World/World.cpp
rename : src/server/game/World.h => src/server/game/World/World.h
rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp
rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h
rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp
rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h
rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp
rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h
rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp
rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Chat/ChatHandler.cpp')
-rw-r--r-- | src/server/game/Chat/ChatHandler.cpp | 756 |
1 files changed, 756 insertions, 0 deletions
diff --git a/src/server/game/Chat/ChatHandler.cpp b/src/server/game/Chat/ChatHandler.cpp new file mode 100644 index 00000000000..88e2b5473a5 --- /dev/null +++ b/src/server/game/Chat/ChatHandler.cpp @@ -0,0 +1,756 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" +#include "World.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Database/DatabaseEnv.h" + +#include "CellImpl.h" +#include "Chat.h" +#include "ChannelMgr.h" +#include "GridNotifiersImpl.h" +#include "Group.h" +#include "Guild.h" +#include "Language.h" +#include "Log.h" +#include "Opcodes.h" +#include "Player.h" +#include "SpellAuras.h" +#include "SpellAuraEffects.h" +#include "Util.h" + +bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang) +{ + if (lang != LANG_ADDON) + { + // strip invisible characters for non-addon messages + if (sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) + stripLineInvisibleChars(msg); + + if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR + && !ChatHandler(this).isValidChatMessage(msg.c_str())) + { + sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(), + GetPlayer()->GetGUIDLow(), msg.c_str()); + if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) + KickPlayer(); + return false; + } + } + + return true; +} + +void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data) +{ + uint32 type; + uint32 lang; + + recv_data >> type; + recv_data >> lang; + + if (type >= MAX_CHAT_MSG_TYPE) + { + sLog.outError("CHAT: Wrong message type received: %u", type); + return; + } + + //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang); + + // prevent talking at unknown language (cheating) + LanguageDesc const* langDesc = GetLanguageDescByID(lang); + if (!langDesc) + { + SendNotification(LANG_UNKNOWN_LANGUAGE); + return; + } + if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) + { + // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) + Unit::AuraEffectList const& langAuras = _player->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); + bool foundAura = false; + for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) + { + if ((*i)->GetMiscValue() == int32(lang)) + { + foundAura = true; + break; + } + } + if (!foundAura) + { + SendNotification(LANG_NOT_LEARNED_LANGUAGE); + return; + } + } + + if (lang == LANG_ADDON) + { + if (sWorld.getConfig(CONFIG_CHATLOG_ADDON)) + { + std::string msg = ""; + recv_data >> msg; + + if (msg.empty()) + { + sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName()); + return; + } + + sLog.outChat("[ADDON] Player %s sends: %s", + GetPlayer()->GetName(), msg.c_str()); + } + + // Disabled addon channel? + if (!sWorld.getConfig(CONFIG_ADDON_CHANNEL)) + return; + } + // LANG_ADDON should not be changed nor be affected by flood control + else + { + // send in universal language if player in .gmon mode (ignore spell effects) + if (_player->isGameMaster()) + lang = LANG_UNIVERSAL; + else + { + // send in universal language in two side iteration allowed mode + if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) + lang = LANG_UNIVERSAL; + else + { + switch(type) + { + case CHAT_MSG_PARTY: + case CHAT_MSG_RAID: + case CHAT_MSG_RAID_LEADER: + case CHAT_MSG_RAID_WARNING: + // allow two side chat at group channel if two side group allowed + if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) + lang = LANG_UNIVERSAL; + break; + case CHAT_MSG_GUILD: + case CHAT_MSG_OFFICER: + // allow two side chat at guild channel if two side guild allowed + if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) + lang = LANG_UNIVERSAL; + break; + } + } + + // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) + Unit::AuraEffectList const& ModLangAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); + if (!ModLangAuras.empty()) + lang = ModLangAuras.front()->GetMiscValue(); + } + + if (!_player->CanSpeak()) + { + std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); + SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str()); + return; + } + + if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) + GetPlayer()->UpdateSpeakTime(); + } + + if (GetPlayer()->HasAura(1852) && type != CHAT_MSG_WHISPER) + { + std::string msg=""; + recv_data >> msg; + + SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName()); + return; + } + + switch(type) + { + case CHAT_MSG_SAY: + case CHAT_MSG_EMOTE: + case CHAT_MSG_YELL: + { + std::string msg; + recv_data >> msg; + + if (msg.empty()) + break; + + if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) + break; + + if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); + return; + } + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + if (type == CHAT_MSG_SAY) + GetPlayer()->Say(msg, lang); + else if (type == CHAT_MSG_EMOTE) + GetPlayer()->TextEmote(msg); + else if (type == CHAT_MSG_YELL) + GetPlayer()->Yell(msg, lang); + } break; + + case CHAT_MSG_WHISPER: + { + std::string to, msg; + recv_data >> to; + recv_data >> msg; + + if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); + return; + } + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + if (!normalizePlayerName(to)) + { + SendPlayerNotFoundNotice(to); + break; + } + + Player *player = objmgr.GetPlayer(to.c_str()); + uint32 tSecurity = GetSecurity(); + uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; + if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())) + { + SendPlayerNotFoundNotice(to); + return; + } + + if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER) + { + uint32 sidea = GetPlayer()->GetTeam(); + uint32 sideb = player->GetTeam(); + if (sidea != sideb) + { + SendWrongFactionNotice(); + return; + } + } + + if (GetPlayer()->HasAura(1852) && !player->isGameMaster()) + { + SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName()); + return; + } + + GetPlayer()->Whisper(msg, lang, player->GetGUID()); + } break; + + case CHAT_MSG_PARTY: + case CHAT_MSG_PARTY_LEADER: + { + std::string msg; + recv_data >> msg; + + if (msg.empty()) + break; + + if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) + break; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + // if player is in battleground, he cannot say to battleground members by /p + Group *group = GetPlayer()->GetOriginalGroup(); + if (!group) + { + group = _player->GetGroup(); + if (!group || group->isBGGroup()) + return; + } + + if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID())) + return; + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL); + group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); + + if (sWorld.getConfig(CONFIG_CHATLOG_PARTY)) + sLog.outChat("[PARTY] Player %s tells group with leader %s: %s", + GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str()); + } break; + + case CHAT_MSG_GUILD: + { + std::string msg; + recv_data >> msg; + + if (msg.empty()) + break; + + if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) + break; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + if (GetPlayer()->GetGuildId()) + { + Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); + + if (guild) + guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); + + if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD)) + { + sLog.outChat("[GUILD] Player %s tells guild %s: %s", + GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str()); + } + else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON)) + { + sLog.outChat("[ADDON] Player %s sends to guild %s: %s", + GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str()); + } + } + + break; + } + case CHAT_MSG_OFFICER: + { + std::string msg; + recv_data >> msg; + + if (msg.empty()) + break; + + if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) + break; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + if (GetPlayer()->GetGuildId()) + { + Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); + + if (guild) + guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); + + if (sWorld.getConfig(CONFIG_CHATLOG_GUILD)) + sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s", + GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str()); + } + break; + } + case CHAT_MSG_RAID: + { + std::string msg; + recv_data >> msg; + + if (msg.empty()) + break; + + if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) + break; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + // if player is in battleground, he cannot say to battleground members by /ra + Group *group = GetPlayer()->GetOriginalGroup(); + if (!group) + { + group = GetPlayer()->GetGroup(); + if (!group || group->isBGGroup() || !group->isRaidGroup()) + return; + } + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL); + group->BroadcastPacket(&data, false); + + if (sWorld.getConfig(CONFIG_CHATLOG_RAID)) + sLog.outChat("[RAID] Player %s tells raid with leader %s: %s", + GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str()); + } break; + case CHAT_MSG_RAID_LEADER: + { + std::string msg; + recv_data >> msg; + + if (msg.empty()) + break; + + if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) + break; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + // if player is in battleground, he cannot say to battleground members by /ra + Group *group = GetPlayer()->GetOriginalGroup(); + if (!group) + { + group = GetPlayer()->GetGroup(); + if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID())) + return; + } + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL); + group->BroadcastPacket(&data, false); + + if (sWorld.getConfig(CONFIG_CHATLOG_RAID)) + sLog.outChat("[RAID] Leader player %s tells raid: %s", + GetPlayer()->GetName(), msg.c_str()); + } break; + case CHAT_MSG_RAID_WARNING: + { + std::string msg; + recv_data >> msg; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + Group *group = GetPlayer()->GetGroup(); + if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) + return; + + WorldPacket data; + //in battleground, raid warning is sent only to players in battleground - code is ok + ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL); + group->BroadcastPacket(&data, false); + + if (sWorld.getConfig(CONFIG_CHATLOG_RAID)) + sLog.outChat("[RAID] Leader player %s warns raid with: %s", + GetPlayer()->GetName(), msg.c_str()); + } break; + + case CHAT_MSG_BATTLEGROUND: + { + std::string msg; + recv_data >> msg; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() + Group *group = GetPlayer()->GetGroup(); + if (!group || !group->isBGGroup()) + return; + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL); + group->BroadcastPacket(&data, false); + + if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND)) + sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s", + GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str()); + } break; + + case CHAT_MSG_BATTLEGROUND_LEADER: + { + std::string msg; + recv_data >> msg; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (msg.empty()) + break; + + // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() + Group *group = GetPlayer()->GetGroup(); + if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) + return; + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL); + group->BroadcastPacket(&data, false); + + if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND)) + sLog.outChat("[RAID] Leader player %s tells battleground: %s", + GetPlayer()->GetName(), msg.c_str()); + } break; + + case CHAT_MSG_CHANNEL: + { + std::string channel, msg; + recv_data >> channel; + recv_data >> msg; + + if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) + return; + + if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); + return; + } + + if (msg.empty()) + break; + + if (ChannelMgr* cMgr = channelMgr(_player->GetTeam())) + { + + if (Channel *chn = cMgr->GetChannel(channel, _player)) + { + chn->Say(_player->GetGUID(), msg.c_str(), lang); + + if ((chn->HasFlag(CHANNEL_FLAG_TRADE) || + chn->HasFlag(CHANNEL_FLAG_GENERAL) || + chn->HasFlag(CHANNEL_FLAG_CITY) || + chn->HasFlag(CHANNEL_FLAG_LFG)) && + sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN)) + sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s", + GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str()); + else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL)) + sLog.outChat("[CHANNEL] Player %s tells channel %s: %s", + GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str()); + } + } + } break; + + case CHAT_MSG_AFK: + { + std::string msg; + recv_data >> msg; + + if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat()) + { + if (!_player->isAFK()) + { + if (msg.empty()) + msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT); + _player->afkMsg = msg; + } + _player->ToggleAFK(); + if (_player->isAFK() && _player->isDND()) + _player->ToggleDND(); + } + } break; + + case CHAT_MSG_DND: + { + std::string msg; + recv_data >> msg; + + if (msg.empty() || !_player->isDND()) + { + if (!_player->isDND()) + { + if (msg.empty()) + msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT); + _player->dndMsg = msg; + } + _player->ToggleDND(); + if (_player->isDND() && _player->isAFK()) + _player->ToggleAFK(); + } + } break; + + default: + sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); + break; + } +} + +void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data) +{ + if (!GetPlayer()->isAlive()) + return; + + uint32 emote; + recv_data >> emote; + GetPlayer()->HandleEmoteCommand(emote); +} + +namespace Trinity +{ + class EmoteChatBuilder + { + public: + EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target) + : i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {} + + void operator()(WorldPacket& data, int32 loc_idx) + { + char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL; + uint32 namlen = (nam ? strlen(nam) : 0) + 1; + + data.Initialize(SMSG_TEXT_EMOTE, (20+namlen)); + data << i_player.GetGUID(); + data << (uint32)i_text_emote; + data << i_emote_num; + data << (uint32)namlen; + if (namlen > 1) + data.append(nam, namlen); + else + data << (uint8)0x00; + } + + private: + Player const& i_player; + uint32 i_text_emote; + uint32 i_emote_num; + Unit const* i_target; + }; +} // namespace Trinity + +void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data) +{ + if (!GetPlayer()->isAlive()) + return; + + if (!GetPlayer()->CanSpeak()) + { + std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); + SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str()); + return; + } + + uint32 text_emote, emoteNum; + uint64 guid; + + recv_data >> text_emote; + recv_data >> emoteNum; + recv_data >> guid; + + EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote); + if (!em) + return; + + uint32 emote_anim = em->textid; + + switch(emote_anim) + { + case EMOTE_STATE_SLEEP: + case EMOTE_STATE_SIT: + case EMOTE_STATE_KNEEL: + case EMOTE_ONESHOT_NONE: + break; + default: + GetPlayer()->HandleEmoteCommand(emote_anim); + break; + } + + Unit* unit = ObjectAccessor::GetUnit(*_player, guid); + + CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); + + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit); + Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do); + TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker); + cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); + + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); + + //Send scripted event call + if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) + ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote); +} + +void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data) +{ + uint64 iguid; + uint8 unk; + //sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED"); + + recv_data >> iguid; + recv_data >> unk; // probably related to spam reporting + + Player *player = objmgr.GetPlayer(iguid); + if (!player || !player->GetSession()) + return; + + WorldPacket data; + ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL); + player->GetSession()->SendPacket(&data); +} + +void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket) +{ + sLog.outDebug("Opcode %u", recvPacket.GetOpcode()); +} + +void WorldSession::SendPlayerNotFoundNotice(std::string name) +{ + WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1); + data << name; + SendPacket(&data); +} + +void WorldSession::SendPlayerAmbiguousNotice(std::string name) +{ + WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1); + data << name; + SendPacket(&data); +} + +void WorldSession::SendWrongFactionNotice() +{ + WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0); + SendPacket(&data); +} + +void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction) +{ + WorldPacket data(SMSG_CHAT_RESTRICTED, 1); + data << uint8(restriction); + SendPacket(&data); +} |