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authorXanadu <none@none>2010-07-16 23:46:58 +0200
committerXanadu <none@none>2010-07-16 23:46:58 +0200
commit66f50528ceb4a93519f7372640df38ea44444d96 (patch)
tree4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Chat/ChatHandler.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
Correctly redo file moves/renames from rev. 8416.
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Chat/ChatHandler.cpp')
-rw-r--r--src/server/game/Chat/ChatHandler.cpp756
1 files changed, 756 insertions, 0 deletions
diff --git a/src/server/game/Chat/ChatHandler.cpp b/src/server/game/Chat/ChatHandler.cpp
new file mode 100644
index 00000000000..88e2b5473a5
--- /dev/null
+++ b/src/server/game/Chat/ChatHandler.cpp
@@ -0,0 +1,756 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Database/DatabaseEnv.h"
+
+#include "CellImpl.h"
+#include "Chat.h"
+#include "ChannelMgr.h"
+#include "GridNotifiersImpl.h"
+#include "Group.h"
+#include "Guild.h"
+#include "Language.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "SpellAuras.h"
+#include "SpellAuraEffects.h"
+#include "Util.h"
+
+bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
+{
+ if (lang != LANG_ADDON)
+ {
+ // strip invisible characters for non-addon messages
+ if (sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
+ stripLineInvisibleChars(msg);
+
+ if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
+ && !ChatHandler(this).isValidChatMessage(msg.c_str()))
+ {
+ sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
+ GetPlayer()->GetGUIDLow(), msg.c_str());
+ if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
+ KickPlayer();
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
+{
+ uint32 type;
+ uint32 lang;
+
+ recv_data >> type;
+ recv_data >> lang;
+
+ if (type >= MAX_CHAT_MSG_TYPE)
+ {
+ sLog.outError("CHAT: Wrong message type received: %u", type);
+ return;
+ }
+
+ //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang);
+
+ // prevent talking at unknown language (cheating)
+ LanguageDesc const* langDesc = GetLanguageDescByID(lang);
+ if (!langDesc)
+ {
+ SendNotification(LANG_UNKNOWN_LANGUAGE);
+ return;
+ }
+ if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
+ {
+ // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
+ Unit::AuraEffectList const& langAuras = _player->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
+ bool foundAura = false;
+ for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == int32(lang))
+ {
+ foundAura = true;
+ break;
+ }
+ }
+ if (!foundAura)
+ {
+ SendNotification(LANG_NOT_LEARNED_LANGUAGE);
+ return;
+ }
+ }
+
+ if (lang == LANG_ADDON)
+ {
+ if (sWorld.getConfig(CONFIG_CHATLOG_ADDON))
+ {
+ std::string msg = "";
+ recv_data >> msg;
+
+ if (msg.empty())
+ {
+ sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName());
+ return;
+ }
+
+ sLog.outChat("[ADDON] Player %s sends: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ }
+
+ // Disabled addon channel?
+ if (!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
+ return;
+ }
+ // LANG_ADDON should not be changed nor be affected by flood control
+ else
+ {
+ // send in universal language if player in .gmon mode (ignore spell effects)
+ if (_player->isGameMaster())
+ lang = LANG_UNIVERSAL;
+ else
+ {
+ // send in universal language in two side iteration allowed mode
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
+ lang = LANG_UNIVERSAL;
+ else
+ {
+ switch(type)
+ {
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_RAID:
+ case CHAT_MSG_RAID_LEADER:
+ case CHAT_MSG_RAID_WARNING:
+ // allow two side chat at group channel if two side group allowed
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
+ lang = LANG_UNIVERSAL;
+ break;
+ case CHAT_MSG_GUILD:
+ case CHAT_MSG_OFFICER:
+ // allow two side chat at guild channel if two side guild allowed
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ lang = LANG_UNIVERSAL;
+ break;
+ }
+ }
+
+ // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
+ Unit::AuraEffectList const& ModLangAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
+ if (!ModLangAuras.empty())
+ lang = ModLangAuras.front()->GetMiscValue();
+ }
+
+ if (!_player->CanSpeak())
+ {
+ std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
+ return;
+ }
+
+ if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
+ GetPlayer()->UpdateSpeakTime();
+ }
+
+ if (GetPlayer()->HasAura(1852) && type != CHAT_MSG_WHISPER)
+ {
+ std::string msg="";
+ recv_data >> msg;
+
+ SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
+ return;
+ }
+
+ switch(type)
+ {
+ case CHAT_MSG_SAY:
+ case CHAT_MSG_EMOTE:
+ case CHAT_MSG_YELL:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
+ return;
+ }
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (type == CHAT_MSG_SAY)
+ GetPlayer()->Say(msg, lang);
+ else if (type == CHAT_MSG_EMOTE)
+ GetPlayer()->TextEmote(msg);
+ else if (type == CHAT_MSG_YELL)
+ GetPlayer()->Yell(msg, lang);
+ } break;
+
+ case CHAT_MSG_WHISPER:
+ {
+ std::string to, msg;
+ recv_data >> to;
+ recv_data >> msg;
+
+ if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
+ return;
+ }
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (!normalizePlayerName(to))
+ {
+ SendPlayerNotFoundNotice(to);
+ break;
+ }
+
+ Player *player = objmgr.GetPlayer(to.c_str());
+ uint32 tSecurity = GetSecurity();
+ uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
+ if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
+ {
+ SendPlayerNotFoundNotice(to);
+ return;
+ }
+
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
+ {
+ uint32 sidea = GetPlayer()->GetTeam();
+ uint32 sideb = player->GetTeam();
+ if (sidea != sideb)
+ {
+ SendWrongFactionNotice();
+ return;
+ }
+ }
+
+ if (GetPlayer()->HasAura(1852) && !player->isGameMaster())
+ {
+ SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
+ return;
+ }
+
+ GetPlayer()->Whisper(msg, lang, player->GetGUID());
+ } break;
+
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_PARTY_LEADER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // if player is in battleground, he cannot say to battleground members by /p
+ Group *group = GetPlayer()->GetOriginalGroup();
+ if (!group)
+ {
+ group = _player->GetGroup();
+ if (!group || group->isBGGroup())
+ return;
+ }
+
+ if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
+ sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
+ GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_GUILD:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (GetPlayer()->GetGuildId())
+ {
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+
+ if (guild)
+ guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
+
+ if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
+ {
+ sLog.outChat("[GUILD] Player %s tells guild %s: %s",
+ GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
+ }
+ else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
+ {
+ sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
+ GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
+ }
+ }
+
+ break;
+ }
+ case CHAT_MSG_OFFICER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (GetPlayer()->GetGuildId())
+ {
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+
+ if (guild)
+ guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
+ sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
+ GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
+ }
+ break;
+ }
+ case CHAT_MSG_RAID:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // if player is in battleground, he cannot say to battleground members by /ra
+ Group *group = GetPlayer()->GetOriginalGroup();
+ if (!group)
+ {
+ group = GetPlayer()->GetGroup();
+ if (!group || group->isBGGroup() || !group->isRaidGroup())
+ return;
+ }
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
+ sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
+ GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
+ } break;
+ case CHAT_MSG_RAID_LEADER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // if player is in battleground, he cannot say to battleground members by /ra
+ Group *group = GetPlayer()->GetOriginalGroup();
+ if (!group)
+ {
+ group = GetPlayer()->GetGroup();
+ if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
+ return;
+ }
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
+ sLog.outChat("[RAID] Leader player %s tells raid: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ } break;
+ case CHAT_MSG_RAID_WARNING:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ Group *group = GetPlayer()->GetGroup();
+ if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
+ return;
+
+ WorldPacket data;
+ //in battleground, raid warning is sent only to players in battleground - code is ok
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
+ sLog.outChat("[RAID] Leader player %s warns raid with: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_BATTLEGROUND:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
+ Group *group = GetPlayer()->GetGroup();
+ if (!group || !group->isBGGroup())
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
+ sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
+ GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_BATTLEGROUND_LEADER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
+ Group *group = GetPlayer()->GetGroup();
+ if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
+ sLog.outChat("[RAID] Leader player %s tells battleground: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_CHANNEL:
+ {
+ std::string channel, msg;
+ recv_data >> channel;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
+ return;
+ }
+
+ if (msg.empty())
+ break;
+
+ if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
+ {
+
+ if (Channel *chn = cMgr->GetChannel(channel, _player))
+ {
+ chn->Say(_player->GetGUID(), msg.c_str(), lang);
+
+ if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
+ chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
+ chn->HasFlag(CHANNEL_FLAG_CITY) ||
+ chn->HasFlag(CHANNEL_FLAG_LFG)) &&
+ sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
+ sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
+ GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
+ else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
+ sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
+ GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
+ }
+ }
+ } break;
+
+ case CHAT_MSG_AFK:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
+ {
+ if (!_player->isAFK())
+ {
+ if (msg.empty())
+ msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
+ _player->afkMsg = msg;
+ }
+ _player->ToggleAFK();
+ if (_player->isAFK() && _player->isDND())
+ _player->ToggleDND();
+ }
+ } break;
+
+ case CHAT_MSG_DND:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty() || !_player->isDND())
+ {
+ if (!_player->isDND())
+ {
+ if (msg.empty())
+ msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
+ _player->dndMsg = msg;
+ }
+ _player->ToggleDND();
+ if (_player->isDND() && _player->isAFK())
+ _player->ToggleAFK();
+ }
+ } break;
+
+ default:
+ sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
+ break;
+ }
+}
+
+void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
+{
+ if (!GetPlayer()->isAlive())
+ return;
+
+ uint32 emote;
+ recv_data >> emote;
+ GetPlayer()->HandleEmoteCommand(emote);
+}
+
+namespace Trinity
+{
+ class EmoteChatBuilder
+ {
+ public:
+ EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
+ : i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
+
+ void operator()(WorldPacket& data, int32 loc_idx)
+ {
+ char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
+ uint32 namlen = (nam ? strlen(nam) : 0) + 1;
+
+ data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
+ data << i_player.GetGUID();
+ data << (uint32)i_text_emote;
+ data << i_emote_num;
+ data << (uint32)namlen;
+ if (namlen > 1)
+ data.append(nam, namlen);
+ else
+ data << (uint8)0x00;
+ }
+
+ private:
+ Player const& i_player;
+ uint32 i_text_emote;
+ uint32 i_emote_num;
+ Unit const* i_target;
+ };
+} // namespace Trinity
+
+void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
+{
+ if (!GetPlayer()->isAlive())
+ return;
+
+ if (!GetPlayer()->CanSpeak())
+ {
+ std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
+ return;
+ }
+
+ uint32 text_emote, emoteNum;
+ uint64 guid;
+
+ recv_data >> text_emote;
+ recv_data >> emoteNum;
+ recv_data >> guid;
+
+ EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
+ if (!em)
+ return;
+
+ uint32 emote_anim = em->textid;
+
+ switch(emote_anim)
+ {
+ case EMOTE_STATE_SLEEP:
+ case EMOTE_STATE_SIT:
+ case EMOTE_STATE_KNEEL:
+ case EMOTE_ONESHOT_NONE:
+ break;
+ default:
+ GetPlayer()->HandleEmoteCommand(emote_anim);
+ break;
+ }
+
+ Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
+
+ CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
+ Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
+ TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
+ cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
+
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
+
+ //Send scripted event call
+ if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
+ ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
+}
+
+void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
+{
+ uint64 iguid;
+ uint8 unk;
+ //sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED");
+
+ recv_data >> iguid;
+ recv_data >> unk; // probably related to spam reporting
+
+ Player *player = objmgr.GetPlayer(iguid);
+ if (!player || !player->GetSession())
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
+ player->GetSession()->SendPacket(&data);
+}
+
+void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
+{
+ sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
+}
+
+void WorldSession::SendPlayerNotFoundNotice(std::string name)
+{
+ WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
+ data << name;
+ SendPacket(&data);
+}
+
+void WorldSession::SendPlayerAmbiguousNotice(std::string name)
+{
+ WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
+ data << name;
+ SendPacket(&data);
+}
+
+void WorldSession::SendWrongFactionNotice()
+{
+ WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
+{
+ WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
+ data << uint8(restriction);
+ SendPacket(&data);
+}