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authorShauren <none@none>2010-06-11 20:02:46 +0200
committerShauren <none@none>2010-06-11 20:02:46 +0200
commit4261828d6301c4404a107351bba196a3cab033db (patch)
tree02f7d1e6d10736cae068b40fdf42010dae3bad02 /src/server/game/Chat/Commands
parent96ac28ebadd43095d343303a43a79370a16deca1 (diff)
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Chat/Commands')
-rw-r--r--src/server/game/Chat/Commands/Level3.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index abdb99ee5e5..d7ebfbf912e 100644
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -1284,6 +1284,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadItemSetNamesCommand(const char*)
+{
+ sLog.outString("Re-Loading Item set names...");
+ LoadRandomEnchantmentsTable();
+ SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
{
if (sWorld.IsScriptScheduled())
@@ -1502,6 +1510,14 @@ bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
return true;
}
+bool ChatHandler::HandleReloadLocalesItemSetNameCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Item set name... ");
+ objmgr.LoadItemSetNameLocales();
+ SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
{
sLog.outString("Re-Loading Locales NPC Text ... ");