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authorBrian <runningnak3d@gmail.com>2010-07-26 16:21:10 -0600
committerBrian <runningnak3d@gmail.com>2010-07-26 16:21:10 -0600
commit4565242e946001f54103d1c2c7ebea0b7ef6437b (patch)
treeac37d553a8101141830ec445f0cec97683840adf /src/server/game/Chat/Commands
parentb69fa7ba2589cd91ac7481b41dc180bf6e1fd7ec (diff)
* Implement reputation reward rate for quest / creatures
* Need DB data for this to work * Original patch by NoFantasy --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Chat/Commands')
-rw-r--r--src/server/game/Chat/Commands/Level3.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 049df5a342f..72e4dfb4cfd 100644
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -1152,6 +1152,14 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadReputationRewardRateCommand(const char*)
+{
+ sLog.outString( "Re-Loading `reputation_reward_rate` Table!" );
+ objmgr.LoadReputationRewardRate();
+ SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
{
sLog.outString("Re-Loading Skill Discovery Table...");