diff options
| author | Rat <none@none> | 2010-10-27 21:01:47 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2010-10-27 21:01:47 +0200 |
| commit | 5cb119e617195bfe4ddb35ce377201e0d01807fb (patch) | |
| tree | aa8a528ec76b9b28081714dbdb769ccbdfa22556 /src/server/game/Chat/Commands | |
| parent | c9fba03da9b095ee1b76329af4db90ce18b31598 (diff) | |
Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Chat/Commands')
| -rwxr-xr-x | src/server/game/Chat/Commands/Level3.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index 3f10d91fc0a..8453e0f67c6 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -59,6 +59,7 @@ #include "ScriptMgr.h" #include "LFGMgr.h" #include "CreatureTextMgr.h" +#include "SmartAI.h" //reload commands bool ChatHandler::HandleReloadAllCommand(const char*) @@ -1177,6 +1178,14 @@ bool ChatHandler::HandleReloadCreatureText(const char* /*args*/) return true; } +bool ChatHandler::HandleReloadSmartAI(const char* /*args*/) +{ + sLog.outString("Re-Loading SmartAI Scripts..."); + sSmartScriptMgr.LoadSmartAIFromDB(); + SendGlobalGMSysMessage("SmartAI Scripts reloaded."); + return true; +} + bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args) { if (!*args) |
