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authorAzazel <azazel.kon@gmail.com>2011-04-29 16:48:15 +0600
committerAzazel <azazel.kon@gmail.com>2011-04-29 16:48:15 +0600
commit6fb2bf4224b20c0ccecfceaca8d39ae27b8677ea (patch)
treeeedb96236b09d49bdbcbf5d8931dffc60f4b2f22 /src/server/game/Chat/Commands
parente1647aaa29cc984672a5f6e56b08278140375443 (diff)
Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
Diffstat (limited to 'src/server/game/Chat/Commands')
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 2b6f960597c..caef8650d29 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -282,7 +282,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
// check space and find places
ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
+ InventoryResult msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= noSpaceForCount;
@@ -348,7 +348,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
{
found = true;
ItemPosCountVec dest;
- uint8 msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
+ InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
if (msg == EQUIP_ERR_OK)
{
Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);