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authorleak <leakzx@googlemail.com>2011-12-31 00:32:05 +0100
committerleak <leakzx@googlemail.com>2011-12-31 00:32:05 +0100
commit8adac3f246188bba419a02d2126ef33eb3eb4fca (patch)
tree66b413e1fbb93610a2ad22e9b237da3e283dd434 /src/server/game/Chat/Commands
parentded31adfa1f85dc4d3cdbeaaf6cb0e3268604474 (diff)
Core/DBLayer: Convert PExecute() queries to prepared statements No. 3
Diffstat (limited to 'src/server/game/Chat/Commands')
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp8
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 9b13d1ce822..ff681b327a7 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -479,7 +479,7 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
@@ -499,7 +499,7 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
@@ -533,7 +533,7 @@ bool ChatHandler::HandleCharacterChangeFactionCommand(const char* args)
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
@@ -566,7 +566,7 @@ bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 9b29483bcb4..8705f6b190e 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -2585,7 +2585,7 @@ bool ChatHandler::HandleResetSpellsCommand(const char* args)
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
@@ -2643,7 +2643,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char* args)
}
else if (targetGuid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt32(1, GUID_LOPART(targetGuid));