aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Chat/Commands
diff options
context:
space:
mode:
authorRat <none@none>2010-09-26 20:48:25 +0200
committerRat <none@none>2010-09-26 20:48:25 +0200
commitbbf86641a1c35fcc66de30d7a79175c31effde88 (patch)
tree165aa4c561800bf54d7037eb5f1fd7cf5b0f8801 /src/server/game/Chat/Commands
parent133ab88f8c43edf6e987649c86ad4f7b684c2886 (diff)
Core/Scripts/SmartAI: removed test code
Core/CreatureTextMgr: added reload command handle text from DB handle grouped texts handle repeatable/single texts based on probability todo: sound/emote, code cleanup --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Chat/Commands')
-rw-r--r--src/server/game/Chat/Commands/Level3.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 51dca819481..b831d8b6294 100644
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -60,6 +60,7 @@
#include "WeatherMgr.h"
#include "ScriptMgr.h"
#include "LFGMgr.h"
+#include "CreatureTextMgr.h"
//reload commands
bool ChatHandler::HandleReloadAllCommand(const char*)
@@ -1170,6 +1171,14 @@ bool ChatHandler::HandleReloadConditions(const char* /*args*/)
return true;
}
+bool ChatHandler::HandleReloadCreatureText(const char* /*args*/)
+{
+ sLog.outString("Re-Loading Creature Texts...");
+ sCreatureTextMgr.LoadCreatureTexts();
+ SendGlobalGMSysMessage("Creature Texts reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
{
if (!*args)