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authorleak <leakzx@googlemail.com>2011-12-25 18:12:58 +0100
committerleak <leakzx@googlemail.com>2011-12-25 18:13:21 +0100
commitef17c05dec23eed3a2dddc3697574155ad061079 (patch)
tree566f9f3a6ab2565032f02dcf2a65a6001212dd43 /src/server/game/Chat/Commands
parent9b8d18e7cd09625ba5b24355a3ca88b83125fd11 (diff)
Core/DBLayer: Convert PExecute() queries to prepared statements No. 1
Diffstat (limited to 'src/server/game/Chat/Commands')
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp126
1 files changed, 84 insertions, 42 deletions
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 41bc564759c..5411b1364c0 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -63,11 +63,11 @@ bool ChatHandler::HandleMuteCommand(const char* args)
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
- uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
+ uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
- if (WorldSession* session = sWorld->FindSession(account_id))
+ if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
uint32 notspeaktime = (uint32) atoi(delayStr);
@@ -76,21 +76,30 @@ bool ChatHandler::HandleMuteCommand(const char* args)
if (HasLowerSecurity (target, target_guid, true))
return false;
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_MUTE_TIME);
+
if (target)
{
- //! Target is online, mute will be in effect right away.
- int64 mutetime = time(NULL) + notspeaktime * MINUTE;
- target->GetSession()->m_muteTime = mutetime;
- LoginDatabase.PExecute("UPDATE account SET mutetime = " SI64FMTD " WHERE id = '%u'", mutetime, account_id);
+ // Target is online, mute will be in effect right away.
+ int64 muteTime = time(NULL) + notspeaktime * MINUTE;
+ target->GetSession()->m_muteTime = muteTime;
+
+ stmt->setInt64(0, muteTime);
+
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
}
else
{
- //! Target is offline, mute will be in effect starting from the next login.
+ // Target is offline, mute will be in effect starting from the next login.
int32 muteTime = -int32(notspeaktime * MINUTE);
- LoginDatabase.PExecute("UPDATE account SET mutetime = %d WHERE id = %u", muteTime, account_id);
+
+ stmt->setInt64(0, muteTime);
}
+ stmt->setUInt32(1, accountId);
+
+ LoginDatabase.Execute(stmt);
+
std::string nameLink = playerLink(target_name);
PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
@@ -107,11 +116,11 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
- uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
+ uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
- if (WorldSession* session = sWorld->FindSession(account_id))
+ if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
// must have strong lesser security level
@@ -130,7 +139,12 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
target->GetSession()->m_muteTime = 0;
}
- LoginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_MUTE_TIME);
+
+ stmt->setInt64(0, 0);
+ stmt->setUInt32(1, accountId);
+
+ LoginDatabase.Execute(stmt);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
@@ -441,9 +455,9 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
@@ -458,13 +472,19 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
else
{
// check offline security
- if (HasLowerSecurity(NULL, target_guid))
+ if (HasLowerSecurity(NULL, targetGuid))
return false;
- std::string oldNameLink = playerLink(target_name);
+ std::string oldNameLink = playerLink(targetName);
+
+ PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
- PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));
+ stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+
+ CharacterDatabase.Execute(stmt);
}
return true;
@@ -474,80 +494,102 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
+
if (target)
{
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
+
+ stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
- std::string oldNameLink = playerLink(target_name);
+ std::string oldNameLink = playerLink(targetName);
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(target_guid));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
}
+ CharacterDatabase.Execute(stmt);
+
return true;
}
-bool ChatHandler::HandleCharacterChangeFactionCommand(const char * args)
+bool ChatHandler::HandleCharacterChangeFactionCommand(const char* args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
+ uint64 targetGuid;
+ std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
+
if (target)
{
- // TODO : add text into database
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '64' WHERE guid = %u", target->GetGUIDLow());
+
+ stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
- std::string oldNameLink = playerLink(target_name);
+ std::string oldNameLink = playerLink(targetName);
- // TODO : add text into database
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '64' WHERE guid = %u", GUID_LOPART(target_guid));
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
+ CharacterDatabase.Execute(stmt);
+
return true;
}
bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
{
Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ uint64 targetGuid;
+ std::string targetName;
+ if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
+
+ stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
+
if (target)
{
// TODO : add text into database
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '128' WHERE guid = %u", target->GetGUIDLow());
+
+ stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
- std::string oldNameLink = playerLink(target_name);
+ std::string oldNameLink = playerLink(targetName);
// TODO : add text into database
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '128' WHERE guid = %u", GUID_LOPART(target_guid));
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
+ CharacterDatabase.Execute(stmt);
+
return true;
}