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authormegamage <none@none.none>2011-10-21 17:29:09 -0400
committermegamage <none@none.none>2011-10-21 17:29:09 -0400
commitc9c5c2a355a718486b173255a9312da896ed279d (patch)
tree7cb650dc2446032376cc11539b9958bd3e881921 /src/server/game/Chat
parent5fdde0da737051821e7238d76b8293224f6b7cac (diff)
Use read/write thread mx guard instead of general guard for HashMapHolder.
Diffstat (limited to 'src/server/game/Chat')
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 8dd5e17f550..d87717d96fe 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -2671,7 +2671,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
+ ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, *HashMapHolder<Player>::GetLock(), true);
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);