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authorShauren <shauren.trinity@gmail.com>2012-07-04 22:20:21 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-04 22:20:21 +0200
commited6f3e2deff55f913f9646db5f540b7704088478 (patch)
tree2212558564e685b43214a2ca80aea7014af8e200 /src/server/game/Chat
parent138375c0455fc0c7f1c2fc0e6b94930dea28ae9c (diff)
parentc3cb82b9263331ceaf68ebf69638ce3162b4a934 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Diffstat (limited to 'src/server/game/Chat')
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp124
-rwxr-xr-xsrc/server/game/Chat/Chat.h84
-rwxr-xr-xsrc/server/game/Chat/Commands/Level0.cpp30
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp231
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp1350
5 files changed, 31 insertions, 1788 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index cc64a8e22dd..7a146e89505 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -92,40 +92,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand castCommandTable[] =
- {
- { "back", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastBackCommand>, "", NULL },
- { "dist", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastDistCommand>, "", NULL },
- { "self", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastSelfCommand>, "", NULL },
- { "target", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastTargetCommand>, "", NULL },
- { "dest", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastDestCommand>, "", NULL },
- { "", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand characterDeletedCommandTable[] =
- {
- { "delete", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterDeletedDeleteCommand>, "", NULL },
- { "list", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterDeletedListCommand>, "", NULL },
- { "restore", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterDeletedRestoreCommand>, "", NULL },
- { "old", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterDeletedOldCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand characterCommandTable[] =
- {
- { "customize", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterCustomizeCommand>, "", NULL },
- { "changefaction", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterChangeFactionCommand>, "", NULL },
- { "changerace", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterChangeRaceCommand>, "", NULL },
- { "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
- { "erase", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterEraseCommand>, "", NULL },
- { "level", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterLevelCommand>, "", NULL },
- { "rename", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterRenameCommand>, "", NULL },
- { "reputation", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterReputationCommand>, "", NULL },
- { "titles", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterTitlesCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand channelSetCommandTable[] =
{
{ "ownership", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleChannelSetOwnership>, "", NULL },
@@ -156,24 +122,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand instanceCommandTable[] =
- {
- { "listbinds", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleInstanceListBindsCommand>, "", NULL },
- { "unbind", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleInstanceUnbindCommand>, "", NULL },
- { "stats", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleInstanceStatsCommand>, "", NULL },
- { "savedata", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleInstanceSaveDataCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand listCommandTable[] =
- {
- { "creature", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListCreatureCommand>, "", NULL },
- { "item", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListItemCommand>, "", NULL },
- { "object", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListObjectCommand>, "", NULL },
- { "auras", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleListAurasCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand lookupPlayerCommandTable[] =
{
{ "ip", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleLookupPlayerIpCommand>, "", NULL },
@@ -217,18 +165,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand resetCommandTable[] =
- {
- { "achievements", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetAchievementsCommand>, "", NULL },
- { "honor", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetHonorCommand>, "", NULL },
- { "level", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetLevelCommand>, "", NULL },
- { "spells", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetSpellsCommand>, "", NULL },
- { "stats", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetStatsCommand>, "", NULL },
- { "talents", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetTalentsCommand>, "", NULL },
- { "all", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetAllCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand sendCommandTable[] =
{
{ "items", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleSendItemsCommand>, "", NULL },
@@ -238,60 +174,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand serverIdleRestartCommandTable[] =
- {
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
- { "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleRestartCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand serverIdleShutdownCommandTable[] =
- {
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
- { "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleShutDownCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand serverRestartCommandTable[] =
- {
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
- { "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerRestartCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand serverShutdownCommandTable[] =
- {
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
- { "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand serverSetCommandTable[] =
- {
- { "difftime", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetDiffTimeCommand>, "", NULL },
- { "loglevel", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetLogLevelCommand>, "", NULL },
- { "logfilelevel", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetLogFileLevelCommand>, "", NULL },
- { "motd", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerSetMotdCommand>, "", NULL },
- { "closed", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerSetClosedCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand serverCommandTable[] =
- {
- { "corpses", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleServerCorpsesCommand>, "", NULL },
- { "exit", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerExitCommand>, "", NULL },
- { "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
- { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable },
- { "info", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerInfoCommand>, "", NULL },
- { "motd", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerMotdCommand>, "", NULL },
- { "plimit", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerPLimitCommand>, "", NULL },
- { "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
- { "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
- { "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
- { "togglequerylog", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerToggleQueryLogging>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand unbanCommandTable[] =
{
{ "account", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleUnBanAccountCommand>, "", NULL },
@@ -331,16 +213,10 @@ ChatCommand* ChatHandler::getCommandTable()
static ChatCommand commandTable[] =
{
- { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
- { "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
{ "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
- { "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
- { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
- { "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
- { "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
{ "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index e88914a2daf..bbe138b923d 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -119,10 +119,13 @@ class ChatHandler
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
- bool HasSentErrorMessage() const { return sentErrorMessage;}
- void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
- static bool LoadCommandTable() { return load_command_table;}
- static void SetLoadCommandTable(bool val){ load_command_table = val;};
+ bool HasSentErrorMessage() const { return sentErrorMessage; }
+ void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
+ static bool LoadCommandTable() { return load_command_table; }
+ static void SetLoadCommandTable(bool val) { load_command_table = val; }
+
+ // cs_character
+ void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
@@ -147,26 +150,6 @@ class ChatHandler
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
- bool HandleCastCommand(const char *args);
- bool HandleCastBackCommand(const char *args);
- bool HandleCastDistCommand(const char *args);
- bool HandleCastSelfCommand(const char *args);
- bool HandleCastTargetCommand(const char *args);
- bool HandleCastDestCommand(const char *args);
-
- bool HandleCharacterCustomizeCommand(const char* args);
- bool HandleCharacterChangeFactionCommand(const char* args);
- bool HandleCharacterChangeRaceCommand(const char * args);
- bool HandleCharacterDeletedDeleteCommand(const char* args);
- bool HandleCharacterDeletedListCommand(const char* args);
- bool HandleCharacterDeletedRestoreCommand(const char* args);
- bool HandleCharacterDeletedOldCommand(const char* args);
- bool HandleCharacterEraseCommand(const char* args);
- bool HandleCharacterLevelCommand(const char* args);
- bool HandleCharacterRenameCommand(const char* args);
- bool HandleCharacterReputationCommand(const char* args);
- bool HandleCharacterTitlesCommand(const char* args);
-
bool HandleChannelSetOwnership(const char *args);
bool HandlePossessCommand(const char* args);
@@ -180,16 +163,6 @@ class ChatHandler
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
- bool HandleInstanceListBindsCommand(const char* args);
- bool HandleInstanceUnbindCommand(const char* args);
- bool HandleInstanceStatsCommand(const char* args);
- bool HandleInstanceSaveDataCommand(const char * args);
-
- bool HandleListAurasCommand(const char * args);
- bool HandleListCreatureCommand(const char* args);
- bool HandleListItemCommand(const char* args);
- bool HandleListObjectCommand(const char* args);
-
bool HandleLookupAreaCommand(const char* args);
bool HandleLookupCreatureCommand(const char* args);
bool HandleLookupEventCommand(const char* args);
@@ -211,37 +184,11 @@ class ChatHandler
bool HandlePDumpLoadCommand(const char *args);
bool HandlePDumpWriteCommand(const char *args);
- bool HandleResetAchievementsCommand(const char * args);
- bool HandleResetAllCommand(const char * args);
- bool HandleResetHonorCommand(const char * args);
- bool HandleResetLevelCommand(const char * args);
- bool HandleResetSpellsCommand(const char* args);
- bool HandleResetStatsCommand(const char * args);
- bool HandleResetTalentsCommand(const char* args);
-
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMessageCommand(const char * args);
bool HandleSendMoneyCommand(const char* args);
- bool HandleServerCorpsesCommand(const char* args);
- bool HandleServerExitCommand(const char* args);
- bool HandleServerIdleRestartCommand(const char* args);
- bool HandleServerIdleShutDownCommand(const char* args);
- bool HandleServerInfoCommand(const char* args);
- bool HandleServerMotdCommand(const char* args);
- bool HandleServerPLimitCommand(const char* args);
- bool HandleServerRestartCommand(const char* args);
- bool HandleServerSetLogLevelCommand(const char* args);
- bool HandleServerSetMotdCommand(const char* args);
- bool HandleServerShutDownCommand(const char* args);
- bool HandleServerShutDownCancelCommand(const char* args);
- bool HandleServerSetClosedCommand(const char* args);
- bool HandleServerToggleQueryLogging(const char* args);
-
- bool HandleServerSetLogFileLevelCommand(const char* args);
- bool HandleServerSetDiffTimeCommand(const char* args);
-
bool HandleUnBanAccountCommand(const char* args);
bool HandleUnBanAccountByCharCommand(const char* args);
bool HandleUnBanCharacterCommand(const char* args);
@@ -354,25 +301,8 @@ class ChatHandler
bool HandleBanHelper(BanMode mode, char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode, char const* args);
- void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
- // Stores informations about a deleted character
- struct DeletedInfo
- {
- uint32 lowguid; ///< the low GUID from the character
- std::string name; ///< the character name
- uint32 accountId; ///< the account id
- std::string accountName; ///< the account name
- time_t deleteDate; ///< the date at which the character has been deleted
- };
-
- typedef std::list<DeletedInfo> DeletedInfoList;
- bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString = "");
- std::string GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end);
- void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList);
- void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo);
-
private:
bool _HandleGMTicketResponseAppendCommand(const char* args, bool newLine);
diff --git a/src/server/game/Chat/Commands/Level0.cpp b/src/server/game/Chat/Commands/Level0.cpp
index b2ac090c313..b05ba9b4194 100755
--- a/src/server/game/Chat/Commands/Level0.cpp
+++ b/src/server/game/Chat/Commands/Level0.cpp
@@ -80,29 +80,6 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
-{
- uint32 playersNum = sWorld->GetPlayerCount();
- uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
- uint32 activeClientsNum = sWorld->GetActiveSessionCount();
- uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
- uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
- uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
- std::string uptime = secsToTimeString(sWorld->GetUptime());
- uint32 updateTime = sWorld->GetUpdateTime();
-
- SendSysMessage(_FULLVERSION);
- PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
- PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
- PSendSysMessage(LANG_UPTIME, uptime.c_str());
- PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
- //! Can't use sWorld->ShutdownMsg here in case of console command
- if (sWorld->IsShuttingDown())
- PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
-
- return true;
-}
-
bool ChatHandler::HandleDismountCommand(const char* /*args*/)
{
Player* player = m_session->GetPlayer();
@@ -150,10 +127,3 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
return true;
}
-/// Display the 'Message of the day' for the realm
-bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
-{
- PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
- return true;
-}
-
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 4359c5ff20c..b1e13b7d92d 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -458,190 +458,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
return true;
}
-//rename characters
-bool ChatHandler::HandleCharacterRenameCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- return false;
-
- if (target)
- {
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_RENAME);
- }
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, targetGuid))
- return false;
-
- std::string oldNameLink = playerLink(targetName);
-
- PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
-
- CharacterDatabase.Execute(stmt);
- }
-
- return true;
-}
-
-// customize characters
-bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- return false;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
-
- if (target)
- {
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
-
- stmt->setUInt32(1, target->GetGUIDLow());
- }
- else
- {
- std::string oldNameLink = playerLink(targetName);
-
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
-
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
- }
-
- CharacterDatabase.Execute(stmt);
-
- return true;
-}
-
-bool ChatHandler::HandleCharacterChangeFactionCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
-
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- return false;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
-
- if (target)
- {
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
-
- stmt->setUInt32(1, target->GetGUIDLow());
- }
- else
- {
- std::string oldNameLink = playerLink(targetName);
-
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
-
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
- }
-
- CharacterDatabase.Execute(stmt);
-
- return true;
-}
-
-bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- return false;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
-
- if (target)
- {
- // TODO : add text into database
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
-
- stmt->setUInt32(1, target->GetGUIDLow());
- }
- else
- {
- std::string oldNameLink = playerLink(targetName);
-
- // TODO : add text into database
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
-
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
- }
-
- CharacterDatabase.Execute(stmt);
-
- return true;
-}
-
-bool ChatHandler::HandleCharacterReputationCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- LocaleConstant loc = GetSessionDbcLocale();
-
- FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
- for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
- {
- const FactionState& faction = itr->second;
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
- char const* factionName = factionEntry ? factionEntry->name : "#Not found#";
- ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
- std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
- std::ostringstream ss;
- if (m_session)
- ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
- else
- ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
-
- ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
-
- if (faction.Flags & FACTION_FLAG_VISIBLE)
- ss << GetTrinityString(LANG_FACTION_VISIBLE);
- if (faction.Flags & FACTION_FLAG_AT_WAR)
- ss << GetTrinityString(LANG_FACTION_ATWAR);
- if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
- ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
- if (faction.Flags & FACTION_FLAG_HIDDEN)
- ss << GetTrinityString(LANG_FACTION_HIDDEN);
- if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
- ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
- if (faction.Flags & FACTION_FLAG_INACTIVE)
- ss << GetTrinityString(LANG_FACTION_INACTIVE);
-
- SendSysMessage(ss.str().c_str());
- }
- return true;
-}
-
bool ChatHandler::HandleLookupEventCommand(const char* args)
{
if (!*args)
@@ -848,13 +664,6 @@ bool ChatHandler::LookupPlayerSearchCommand(PreparedQueryResult result, int32 li
return true;
}
-/// Triggering corpses expire check in world
-bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
-{
- sObjectAccessor->RemoveOldCorpses();
- return true;
-}
-
bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
Player* target;
@@ -1130,43 +939,3 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
return true;
}
-
-bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- LocaleConstant loc = GetSessionDbcLocale();
- char const* targetName = target->GetName();
- char const* knownStr = GetTrinityString(LANG_KNOWN);
-
- // Search in CharTitles.dbc
- for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
- {
- CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
- if (titleInfo && target->HasTitle(titleInfo))
- {
- std::string name = titleInfo->name;
- if (name.empty())
- continue;
-
- char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
- ? GetTrinityString(LANG_ACTIVE)
- : "";
-
- char titleNameStr[80];
- snprintf(titleNameStr, 80, name.c_str(), targetName);
-
- // send title in "id (idx:idx) - [namedlink locale]" format
- if (m_session)
- PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
- else
- PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
- }
- }
- return true;
-}
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 2ae7e73b828..0386b8786b6 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -385,365 +385,6 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
return true;
}
-bool ChatHandler::HandleListItemCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* cId = extractKeyFromLink((char*)args, "Hitem");
- if (!cId)
- return false;
-
- uint32 item_id = atol(cId);
- if (!item_id)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
- if (!itemProto)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int _count = c_count ? atol(c_count) : 10;
-
- if (_count < 0)
- return false;
- uint32 count = uint32(_count);
-
- PreparedQueryResult result;
-
- // inventory case
- uint32 inv_count = 0;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- inv_count = (*result)[0].GetUInt64();
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_bag = fields[1].GetUInt32();
- uint8 item_slot = fields[2].GetUInt8();
- uint32 owner_guid = fields[3].GetUInt32();
- uint32 owner_acc = fields[4].GetUInt32();
- std::string owner_name = fields[5].GetString();
-
- char const* item_pos = 0;
- if (Player::IsEquipmentPos(item_bag, item_slot))
- item_pos = "[equipped]";
- else if (Player::IsInventoryPos(item_bag, item_slot))
- item_pos = "[in inventory]";
- else if (Player::IsBankPos(item_bag, item_slot))
- item_pos = "[in bank]";
- else
- item_pos = "";
-
- PSendSysMessage(LANG_ITEMLIST_SLOT, item_guid, owner_name.c_str(), owner_guid, owner_acc, item_pos);
- }
- while (result->NextRow());
-
- uint32 res_count = uint32(result->GetRowCount());
-
- if (count > res_count)
- count -= res_count;
- else if (count)
- count = 0;
- }
-
- // mail case
- uint32 mail_count = 0;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- mail_count = (*result)[0].GetUInt64();
-
- if (count > 0)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
- }
- else
- result = PreparedQueryResult(NULL);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_s = fields[1].GetUInt32();
- uint32 item_r = fields[2].GetUInt32();
- uint32 item_s_acc = fields[3].GetUInt32();
- std::string item_s_name = fields[4].GetString();
- uint32 item_r_acc = fields[5].GetUInt32();
- std::string item_r_name = fields[6].GetString();
-
- char const* item_pos = "[in mail]";
-
- PSendSysMessage(LANG_ITEMLIST_MAIL, item_guid, item_s_name.c_str(), item_s, item_s_acc, item_r_name.c_str(), item_r, item_r_acc, item_pos);
- }
- while (result->NextRow());
-
- uint32 res_count = uint32(result->GetRowCount());
-
- if (count > res_count)
- count -= res_count;
- else if (count)
- count = 0;
- }
-
- // auction case
- uint32 auc_count = 0;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- auc_count = (*result)[0].GetUInt64();
-
- if (count > 0)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
- }
- else
- result = PreparedQueryResult(NULL);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 owner = fields[1].GetUInt32();
- uint32 owner_acc = fields[2].GetUInt32();
- std::string owner_name = fields[3].GetString();
-
- char const* item_pos = "[in auction]";
-
- PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc, item_pos);
- }
- while (result->NextRow());
- }
-
- // guild bank case
- uint32 guild_count = 0;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM);
- stmt->setUInt32(0, item_id);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- guild_count = (*result)[0].GetUInt64();
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY);
- stmt->setUInt32(0, item_id);
- stmt->setUInt32(1, count);
- result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 guild_guid = fields[1].GetUInt32();
- std::string guild_name = fields[2].GetString();
-
- char const* item_pos = "[in guild bank]";
-
- PSendSysMessage(LANG_ITEMLIST_GUILD, item_guid, guild_name.c_str(), guild_guid, item_pos);
- }
- while (result->NextRow());
-
- uint32 res_count = uint32(result->GetRowCount());
-
- if (count > res_count)
- count -= res_count;
- else if (count)
- count = 0;
- }
-
- if (inv_count + mail_count + auc_count + guild_count == 0)
- {
- SendSysMessage(LANG_COMMAND_NOITEMFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, item_id, inv_count + mail_count + auc_count + guild_count, inv_count, mail_count, auc_count, guild_count);
- return true;
-}
-
-bool ChatHandler::HandleListObjectCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args, "Hgameobject_entry");
- if (!cId)
- return false;
-
- uint32 go_id = atol(cId);
- if (!go_id)
- {
- PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(go_id);
- if (!gInfo)
- {
- PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if (count < 0)
- return false;
-
- QueryResult result;
-
- uint32 obj_count = 0;
- result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
- if (result)
- obj_count = (*result)[0].GetUInt64();
-
- if (m_session)
- {
- Player* player = m_session->GetPlayer();
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), go_id, uint32(count));
- }
- else
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u",
- go_id, uint32(count));
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
- uint32 entry = fields[5].GetUInt32();
-
- if (m_session)
- PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapid);
- else
- PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapid);
- } while (result->NextRow());
- }
-
- PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, go_id, obj_count);
- return true;
-}
-
-bool ChatHandler::HandleListCreatureCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args, "Hcreature_entry");
- if (!cId)
- return false;
-
- uint32 cr_id = atol(cId);
- if (!cr_id)
- {
- PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(cr_id);
- if (!cInfo)
- {
- PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if (count < 0)
- return false;
-
- QueryResult result;
-
- uint32 cr_count = 0;
- result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
- if (result)
- cr_count = (*result)[0].GetUInt64();
-
- if (m_session)
- {
- Player* player = m_session->GetPlayer();
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), cr_id, uint32(count));
- }
- else
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
- cr_id, uint32(count));
-
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
-
- if (m_session)
- PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapid);
- else
- PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapid);
- } while (result->NextRow());
- }
-
- PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, cr_id, cr_count);
- return true;
-}
-
bool ChatHandler::HandleLookupItemCommand(const char *args)
{
if (!*args)
@@ -1144,15 +785,20 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
{
QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
- if (status == QUEST_STATUS_COMPLETE)
+ switch (status)
{
- if (target->GetQuestRewardStatus(qinfo->GetQuestId()))
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
- else
+ case QUEST_STATUS_COMPLETE:
statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
+ break;
+ case QUEST_STATUS_INCOMPLETE:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
+ break;
+ case QUEST_STATUS_REWARDED:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
+ break;
+ default:
+ break;
}
- else if (status == QUEST_STATUS_INCOMPLETE)
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
}
if (m_session)
@@ -1187,15 +833,20 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
{
QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
- if (status == QUEST_STATUS_COMPLETE)
+ switch (status)
{
- if (target->GetQuestRewardStatus(qinfo->GetQuestId()))
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
- else
+ case QUEST_STATUS_COMPLETE:
statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
+ break;
+ case QUEST_STATUS_INCOMPLETE:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
+ break;
+ case QUEST_STATUS_REWARDED:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
+ break;
+ default:
+ break;
}
- else if (status == QUEST_STATUS_INCOMPLETE)
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
}
if (m_session)
@@ -1730,7 +1381,7 @@ bool ChatHandler::HandleGuildUninviteCommand(const char *args)
if (!extractPlayerTarget((char*)args, &target, &target_guid))
return false;
- uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromGuid(target_guid);
+ uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(target_guid);
if (!glId)
return false;
@@ -1756,7 +1407,7 @@ bool ChatHandler::HandleGuildRankCommand(const char *args)
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
- uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromGuid(target_guid);
+ uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(target_guid);
if (!glId)
return false;
@@ -2188,47 +1839,6 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32
}
}
-bool ChatHandler::HandleCharacterLevelCommand(const char *args)
-{
- char* nameStr;
- char* levelStr;
- extractOptFirstArg((char*)args, &nameStr, &levelStr);
- if (!levelStr)
- return false;
-
- // exception opt second arg: .character level $name
- if (isalpha(levelStr[0]))
- {
- nameStr = levelStr;
- levelStr = NULL; // current level will used
- }
-
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
- return false;
-
- int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
- int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
-
- if (newlevel < 1)
- return false; // invalid level
-
- if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
- newlevel = STRONG_MAX_LEVEL;
-
- HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
-
- if (!m_session || m_session->GetPlayer() != target) // including player == NULL
- {
- std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
- }
-
- return true;
-}
-
bool ChatHandler::HandleLevelUpCommand(const char *args)
{
char* nameStr;
@@ -2380,457 +1990,6 @@ bool ChatHandler::HandleChangeWeather(const char *args)
return true;
}
-bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if (!unit)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- char const* talentStr = GetTrinityString(LANG_TALENT);
- char const* passiveStr = GetTrinityString(LANG_PASSIVE);
-
- Unit::AuraApplicationMap const& uAuras = unit->GetAppliedAuras();
- PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size());
- for (Unit::AuraApplicationMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
- {
- bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
-
- AuraApplication const* aurApp = itr->second;
- Aura const* aura = aurApp->GetBase();
- char const* name = aura->GetSpellInfo()->SpellName;
-
- std::ostringstream ss_name;
- ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
-
- PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (m_session ? ss_name.str().c_str() : name),
- aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
- aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
- (talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",
- GUID_LOPART(aura->GetCasterGUID()));
- }
- for (uint16 i = 0; i < TOTAL_AURAS; ++i)
- {
- Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i));
- if (uAuraList.empty())
- continue;
-
- PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
- for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
- {
- PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(),
- (*itr)->GetAmount());
- }
- }
- return true;
-}
-
-bool ChatHandler::HandleResetAchievementsCommand (const char * args)
-{
- Player* target;
- uint64 target_guid;
- if (!extractPlayerTarget((char*)args, &target, &target_guid))
- return false;
-
- if (target)
- target->GetAchievementMgr().Reset();
- else
- AchievementMgr::DeleteFromDB(GUID_LOPART(target_guid));
-
- return true;
-}
-
-bool ChatHandler::HandleResetHonorCommand (const char * args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- target->SetCurrency(CURRENCY_TYPE_HONOR_POINTS, 0);
- target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
- target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
-
- return true;
-}
-
-static bool HandleResetStatsOrLevelHelper(Player* player)
-{
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
- if (!cEntry)
- {
- sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass());
- return false;
- }
-
- uint8 powertype = cEntry->powerType;
-
- // reset m_form if no aura
- if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
- player->SetShapeshiftForm(FORM_NONE);
-
- player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
- player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH);
-
- player->setFactionForRace(player->getRace());
-
- player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24)));
-
- // reset only if player not in some form;
- if (player->GetShapeshiftForm() == FORM_NONE)
- player->InitDisplayIds();
-
- player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
-
- player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
-
- //-1 is default value
- player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
-
- //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000);
- return true;
-}
-
-bool ChatHandler::HandleResetLevelCommand(const char * args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- if (!HandleResetStatsOrLevelHelper(target))
- return false;
-
- uint8 oldLevel = target->getLevel();
-
- // set starting level
- uint32 start_level = target->getClass() != CLASS_DEATH_KNIGHT
- ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
- : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
-
- target->_ApplyAllLevelScaleItemMods(false);
- target->SetLevel(start_level);
- target->InitRunes();
- target->InitStatsForLevel(true);
- target->InitTaxiNodesForLevel();
- target->InitGlyphsForLevel();
- target->InitTalentForLevel();
- target->SetUInt32Value(PLAYER_XP, 0);
-
- target->_ApplyAllLevelScaleItemMods(true);
-
- // reset level for pet
- if (Pet* pet = target->GetPet())
- pet->SynchronizeLevelWithOwner();
-
- sScriptMgr->OnPlayerLevelChanged(target, oldLevel);
-
- return true;
-}
-
-bool ChatHandler::HandleResetStatsCommand(const char * args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- if (!HandleResetStatsOrLevelHelper(target))
- return false;
-
- target->InitRunes();
- target->InitStatsForLevel(true);
- target->InitTaxiNodesForLevel();
- target->InitGlyphsForLevel();
- target->InitTalentForLevel();
-
- return true;
-}
-
-bool ChatHandler::HandleResetSpellsCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- return false;
-
- if (target)
- {
- target->resetSpells(/* bool myClassOnly */);
-
- ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
- if (!m_session || m_session->GetPlayer() != target)
- PSendSysMessage(LANG_RESET_SPELLS_ONLINE, GetNameLink(target).c_str());
- }
- else
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
-
- CharacterDatabase.Execute(stmt);
-
- PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
- }
-
- return true;
-}
-
-bool ChatHandler::HandleResetTalentsCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- {
- // Try reset talents as Hunter Pet
- Creature* creature = getSelectedCreature();
- if (!*args && creature && creature->isPet())
- {
- Unit* owner = creature->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
- {
- creature->ToPet()->resetTalents();
- owner->ToPlayer()->SendTalentsInfoData(true);
-
- ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
- if (!m_session || m_session->GetPlayer() != owner->ToPlayer())
- PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, GetNameLink(owner->ToPlayer()).c_str());
- }
- return true;
- }
-
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target)
- {
- target->ResetTalents(true);
- target->SendTalentsInfoData(false);
- ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
- if (!m_session || m_session->GetPlayer() != target)
- PSendSysMessage(LANG_RESET_TALENTS_ONLINE, GetNameLink(target).c_str());
-
- Pet* pet = target->GetPet();
- Pet::resetTalentsForAllPetsOf(target, pet);
- if (pet)
- target->SendTalentsInfoData(true);
- return true;
- }
- else if (targetGuid)
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
-
- CharacterDatabase.Execute(stmt);
-
- std::string nameLink = playerLink(targetName);
- PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
- return true;
- }
-
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
-}
-
-bool ChatHandler::HandleResetAllCommand(const char * args)
-{
- if (!*args)
- return false;
-
- std::string casename = args;
-
- AtLoginFlags atLogin;
-
- // Command specially created as single command to prevent using short case names
- if (casename == "spells")
- {
- atLogin = AT_LOGIN_RESET_SPELLS;
- sWorld->SendWorldText(LANG_RESETALL_SPELLS);
- if (!m_session)
- SendSysMessage(LANG_RESETALL_SPELLS);
- }
- else if (casename == "talents")
- {
- atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
- sWorld->SendWorldText(LANG_RESETALL_TALENTS);
- if (!m_session)
- SendSysMessage(LANG_RESETALL_TALENTS);
- }
- else
- {
- PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
- SetSentErrorMessage(true);
- return false;
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
-
- stmt->setUInt16(0, uint16(atLogin));
-
- CharacterDatabase.Execute(stmt);
-
- TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
- HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
- for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
- itr->second->SetAtLoginFlag(atLogin);
-
- return true;
-}
-
-bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/)
-{
- sWorld->ShutdownCancel();
- return true;
-}
-
-bool ChatHandler::HandleServerShutDownCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* time_str = strtok ((char*) args, " ");
- char* exitcode_str = strtok (NULL, "");
-
- int32 time = atoi (time_str);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
- return false;
-
- if (exitcode_str)
- {
- int32 exitcode = atoi (exitcode_str);
-
- // Handle atoi() errors
- if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
- return false;
-
- // Exit code should be in range of 0-125, 126-255 is used
- // in many shells for their own return codes and code > 255
- // is not supported in many others
- if (exitcode < 0 || exitcode > 125)
- return false;
-
- sWorld->ShutdownServ(time, 0, exitcode);
- }
- else
- sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
- return true;
-}
-
-bool ChatHandler::HandleServerRestartCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* time_str = strtok ((char*) args, " ");
- char* exitcode_str = strtok (NULL, "");
-
- int32 time = atoi (time_str);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
- return false;
-
- if (exitcode_str)
- {
- int32 exitcode = atoi (exitcode_str);
-
- // Handle atoi() errors
- if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
- return false;
-
- // Exit code should be in range of 0-125, 126-255 is used
- // in many shells for their own return codes and code > 255
- // is not supported in many others
- if (exitcode < 0 || exitcode > 125)
- return false;
-
- sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitcode);
- }
- else
- sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
- return true;
-}
-
-bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* time_str = strtok ((char*) args, " ");
- char* exitcode_str = strtok (NULL, "");
-
- int32 time = atoi (time_str);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
- return false;
-
- if (exitcode_str)
- {
- int32 exitcode = atoi (exitcode_str);
-
- // Handle atoi() errors
- if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
- return false;
-
- // Exit code should be in range of 0-125, 126-255 is used
- // in many shells for their own return codes and code > 255
- // is not supported in many others
- if (exitcode < 0 || exitcode > 125)
- return false;
-
- sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
- }
- else
- sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
- return true;
-}
-
-bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* time_str = strtok ((char*) args, " ");
- char* exitcode_str = strtok (NULL, "");
-
- int32 time = atoi (time_str);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
- return false;
-
- if (exitcode_str)
- {
- int32 exitcode = atoi (exitcode_str);
-
- // Handle atoi() errors
- if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
- return false;
-
- // Exit code should be in range of 0-125, 126-255 is used
- // in many shells for their own return codes and code > 255
- // is not supported in many others
- if (exitcode < 0 || exitcode > 125)
- return false;
-
- sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitcode);
- }
- else
- sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
- return true;
-}
bool ChatHandler::HandleBanAccountCommand(const char *args)
{
@@ -3752,277 +2911,6 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleServerPLimitCommand(const char *args)
-{
- if (*args)
- {
- char* param = strtok((char*)args, " ");
- if (!param)
- return false;
-
- int l = strlen(param);
-
- if (strncmp(param, "player", l) == 0)
- sWorld->SetPlayerSecurityLimit(SEC_PLAYER);
- else if (strncmp(param, "moderator", l) == 0)
- sWorld->SetPlayerSecurityLimit(SEC_MODERATOR);
- else if (strncmp(param, "gamemaster", l) == 0)
- sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER);
- else if (strncmp(param, "administrator", l) == 0)
- sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
- else if (strncmp(param, "reset", l) == 0)
- {
- sWorld->SetPlayerAmountLimit(ConfigMgr::GetIntDefault("PlayerLimit", 100));
- sWorld->LoadDBAllowedSecurityLevel();
- }
- else
- {
- int val = atoi(param);
- if (val < 0)
- sWorld->SetPlayerSecurityLimit(AccountTypes(uint32(-val)));
- else
- sWorld->SetPlayerAmountLimit(uint32(val));
- }
- }
-
- uint32 pLimit = sWorld->GetPlayerAmountLimit();
- AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
- char const* secName = "";
- switch (allowedAccountType)
- {
- case SEC_PLAYER: secName = "Player"; break;
- case SEC_MODERATOR: secName = "Moderator"; break;
- case SEC_GAMEMASTER: secName = "Gamemaster"; break;
- case SEC_ADMINISTRATOR: secName = "Administrator"; break;
- default: secName = "<unknown>"; break;
- }
-
- PSendSysMessage("Player limits: amount %u, min. security level %s.", pLimit, secName);
-
- return true;
-}
-
-bool ChatHandler::HandleCastCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Unit* target = getSelectedUnit();
-
- if (!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if (!spell)
- return false;
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
- if (!spellInfo)
- {
- PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo, m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* trig_str = strtok(NULL, " ");
- if (trig_str)
- {
- int l = strlen(trig_str);
- if (strncmp(trig_str, "triggered", l) != 0)
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- m_session->GetPlayer()->CastSpell(target, spell, triggered);
-
- return true;
-}
-
-bool ChatHandler::HandleCastBackCommand(const char *args)
-{
- Creature* caster = getSelectedCreature();
-
- if (!caster)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if (!spell || !sSpellMgr->GetSpellInfo(spell))
- {
- PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* trig_str = strtok(NULL, " ");
- if (trig_str)
- {
- int l = strlen(trig_str);
- if (strncmp(trig_str, "triggered", l) != 0)
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- caster->CastSpell(m_session->GetPlayer(), spell, triggered);
-
- return true;
-}
-
-bool ChatHandler::HandleCastDistCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if (!spell)
- return false;
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
- if (!spellInfo)
- {
- PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo, m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- char *distStr = strtok(NULL, " ");
-
- float dist = 0;
-
- if (distStr)
- sscanf(distStr, "%f", &dist);
-
- char* trig_str = strtok(NULL, " ");
- if (trig_str)
- {
- int l = strlen(trig_str);
- if (strncmp(trig_str, "triggered", l) != 0)
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- float x, y, z;
- m_session->GetPlayer()->GetClosePoint(x, y, z, dist);
-
- m_session->GetPlayer()->CastSpell(x, y, z, spell, triggered);
- return true;
-}
-
-bool ChatHandler::HandleCastTargetCommand(const char *args)
-{
- Creature* caster = getSelectedCreature();
-
- if (!caster)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!caster->getVictim())
- {
- SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if (!spell || !sSpellMgr->GetSpellInfo(spell))
- {
- PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* trig_str = strtok(NULL, " ");
- if (trig_str)
- {
- int l = strlen(trig_str);
- if (strncmp(trig_str, "triggered", l) != 0)
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- caster->CastSpell(caster->getVictim(), spell, triggered);
-
- return true;
-}
-
-bool ChatHandler::HandleCastDestCommand(const char *args)
-{
- Unit* caster = getSelectedUnit();
- if (!caster)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if (!spell || !sSpellMgr->GetSpellInfo(spell))
- {
- PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* px = strtok(NULL, " ");
- char* py = strtok(NULL, " ");
- char* pz = strtok(NULL, " ");
-
- if (!px || !py || !pz)
- return false;
-
- float x = (float)atof(px);
- float y = (float)atof(py);
- float z = (float)atof(pz);
-
- char* trig_str = strtok(NULL, " ");
- if (trig_str)
- {
- int l = strlen(trig_str);
- if (strncmp(trig_str, "triggered", l) != 0)
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- caster->CastSpell(x, y, z, spell, triggered);
-
- return true;
-}
-
/*
ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
Without this function 3rd party scripting library will get linking errors (unresolved external)
@@ -4049,196 +2937,6 @@ bool ChatHandler::HandleComeToMeCommand(const char *args)
return true;
}
-bool ChatHandler::HandleCastSelfCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Unit* target = getSelectedUnit();
-
- if (!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if (!spell)
- return false;
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
- if (!spellInfo)
- return false;
-
- if (!SpellMgr::IsSpellValid(spellInfo, m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->CastSpell(target, spell, false);
-
- return true;
-}
-
-std::string GetTimeString(uint64 time)
-{
- uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
- std::ostringstream ss;
- if (days) ss << days << "d ";
- if (hours) ss << hours << "h ";
- ss << minute << 'm';
- return ss.str();
-}
-
-bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
-{
- Player* player = getSelectedPlayer();
- if (!player) player = m_session->GetPlayer();
- uint32 counter = 0;
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
- {
- InstanceSave* save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
- }
- }
- PSendSysMessage("player binds: %d", counter);
- counter = 0;
- Group* group = player->GetGroup();
- if (group)
- {
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
- for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
- {
- InstanceSave* save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
- }
- }
- }
- PSendSysMessage("group binds: %d", counter);
-
- return true;
-}
-
-bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player* player = getSelectedPlayer();
- if (!player)
- player = m_session->GetPlayer();
-
- char* map = strtok((char*)args, " ");
- char* pDiff = strtok(NULL, " ");
- int8 diff = -1;
- if (pDiff)
- diff = atoi(pDiff);
- uint16 counter = 0;
- uint16 MapId = 0;
-
- if (strcmp(map, "all"))
- {
- MapId = uint16(atoi(map));
- if (!MapId)
- return false;
- }
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
- {
- InstanceSave* save = itr->second.save;
- if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
- {
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- player->UnbindInstance(itr, Difficulty(i));
- counter++;
- }
- else
- ++itr;
- }
- }
- PSendSysMessage("instances unbound: %d", counter);
- return true;
-}
-
-bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/)
-{
- PSendSysMessage("instances loaded: %d", sMapMgr->GetNumInstances());
- PSendSysMessage("players in instances: %d", sMapMgr->GetNumPlayersInInstances());
- PSendSysMessage("instance saves: %d", sInstanceSaveMgr->GetNumInstanceSaves());
- PSendSysMessage("players bound: %d", sInstanceSaveMgr->GetNumBoundPlayersTotal());
- PSendSysMessage("groups bound: %d", sInstanceSaveMgr->GetNumBoundGroupsTotal());
- return true;
-}
-
-bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- Map* map = player->GetMap();
- if (!map->IsDungeon())
- {
- PSendSysMessage("Map is not a dungeon.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!((InstanceMap*)map)->GetInstanceScript())
- {
- PSendSysMessage("Map has no instance data.");
- SetSentErrorMessage(true);
- return false;
- }
-
- ((InstanceMap*)map)->GetInstanceScript()->SaveToDB();
- return true;
-}
-
-/// Define the 'Message of the day' for the realm
-bool ChatHandler::HandleServerSetMotdCommand(const char *args)
-{
- sWorld->SetMotd(args);
- PSendSysMessage(LANG_MOTD_NEW, args);
- return true;
-}
-
-/// Set whether we accept new clients
-bool ChatHandler::HandleServerSetClosedCommand(const char *args)
-{
- if (strncmp(args, "on", 3) == 0)
- {
- SendSysMessage(LANG_WORLD_CLOSED);
- sWorld->SetClosed(true);
- return true;
- }
- else if (strncmp(args, "off", 4) == 0)
- {
- SendSysMessage(LANG_WORLD_OPENED);
- sWorld->SetClosed(false);
- return true;
- }
-
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
-}
-
//Send items by mail
bool ChatHandler::HandleSendItemsCommand(const char *args)
{