diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-21 01:49:58 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-21 01:50:52 +0200 |
| commit | 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 (patch) | |
| tree | 4ffe19100d1173ff3641bf6d4be82d826d729924 /src/server/game/Combat/CombatManager.cpp | |
| parent | eba10f309eb541a7246754285bea6b821710d9fd (diff) | |
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
| -rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index bd2f1f5b7ac..b36eb2ddd6e 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -294,13 +294,8 @@ void CombatManager::EndAllPvPCombat() /*static*/ void CombatManager::NotifyAICombat(Unit* me, Unit* other) { - if (!me->IsAIEnabled()) - return; - me->GetAI()->JustEnteredCombat(other); - - if (Creature* cMe = me->ToCreature()) - if (!cMe->CanHaveThreatList()) - cMe->AI()->JustEngagedWith(other); + if (UnitAI* ai = me->GetAI()) + ai->JustEnteredCombat(other); } void CombatManager::PutReference(ObjectGuid const& guid, CombatReference* ref) @@ -337,14 +332,14 @@ bool CombatManager::UpdateOwnerCombatState() const { _owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); _owner->AtEnterCombat(); - if (!_owner->CanHaveThreatList() && !_owner->IsEngaged()) + if (_owner->GetTypeId() == TYPEID_UNIT) _owner->AtEngage(GetAnyTarget()); } else { _owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); _owner->AtExitCombat(); - if (_owner->IsEngaged() && !(_owner->ToCreature() && _owner->CanHaveThreatList() && _owner->ToCreature()->IsAIEnabled())) + if (_owner->GetTypeId() != TYPEID_UNIT) _owner->AtDisengage(); } |
