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authorTreeston <treeston.mmoc@gmail.com>2019-07-21 01:49:58 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-21 01:50:52 +0200
commit0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 (patch)
tree4ffe19100d1173ff3641bf6d4be82d826d729924 /src/server/game/Combat/CombatManager.cpp
parenteba10f309eb541a7246754285bea6b821710d9fd (diff)
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index bd2f1f5b7ac..b36eb2ddd6e 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -294,13 +294,8 @@ void CombatManager::EndAllPvPCombat()
/*static*/ void CombatManager::NotifyAICombat(Unit* me, Unit* other)
{
- if (!me->IsAIEnabled())
- return;
- me->GetAI()->JustEnteredCombat(other);
-
- if (Creature* cMe = me->ToCreature())
- if (!cMe->CanHaveThreatList())
- cMe->AI()->JustEngagedWith(other);
+ if (UnitAI* ai = me->GetAI())
+ ai->JustEnteredCombat(other);
}
void CombatManager::PutReference(ObjectGuid const& guid, CombatReference* ref)
@@ -337,14 +332,14 @@ bool CombatManager::UpdateOwnerCombatState() const
{
_owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
_owner->AtEnterCombat();
- if (!_owner->CanHaveThreatList() && !_owner->IsEngaged())
+ if (_owner->GetTypeId() == TYPEID_UNIT)
_owner->AtEngage(GetAnyTarget());
}
else
{
_owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
_owner->AtExitCombat();
- if (_owner->IsEngaged() && !(_owner->ToCreature() && _owner->CanHaveThreatList() && _owner->ToCreature()->IsAIEnabled()))
+ if (_owner->GetTypeId() != TYPEID_UNIT)
_owner->AtDisengage();
}