aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Combat/CombatManager.cpp
diff options
context:
space:
mode:
authorGildor <gildor55@gmail.com>2021-08-08 13:18:08 +0200
committerGitHub <noreply@github.com>2021-08-08 13:18:08 +0200
commit372c84392b064d3308ad49f5aca5e3223de59b66 (patch)
tree26de6d8e7f5c3d8f47810bd1f88a9bd5a7bbc845 /src/server/game/Combat/CombatManager.cpp
parent39a1fd48905c4bec2d6d005ca96375e1c4c5f2ef (diff)
Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp combat (#26773)
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index cafa7726390..ce6ca5e6d54 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -237,14 +237,11 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)
}
for (auto& ref : mgr._pvpRefs)
{
- if (!IsInCombatWith(ref.first))
- {
- Unit* target = ref.second->GetOther(who);
- if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) ||
- (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)))
- continue;
- SetInCombatWith(target);
- }
+ Unit* target = ref.second->GetOther(who);
+ if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) ||
+ (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)))
+ continue;
+ SetInCombatWith(target);
}
}