aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Combat/CombatManager.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
commit5de252ae8471cea021944d2f404a7793f39a8d0d (patch)
tree013165f80f8315e6bfe907af32fa193dee4264cb /src/server/game/Combat/CombatManager.cpp
parent8fad176f5f83f741107d06a9cbe0243da89f8b30 (diff)
Core/Misc: Move large functions out of header files
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 871065ee8b3..1bd5e31017c 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -126,6 +126,10 @@ void PvPCombatReference::RefreshTimer()
_combatTimer = PVP_COMBAT_TIMEOUT;
}
+CombatManager::CombatManager(Unit* owner) : _owner(owner)
+{
+}
+
CombatManager::~CombatManager()
{
ASSERT(_pveRefs.empty(), "CombatManager::~CombatManager - %s: we still have %zu PvE combat references, one of them is with %s", _owner->GetGUID().ToString().c_str(), _pveRefs.size(), _pveRefs.begin()->first.ToString().c_str());