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authorLucas Nascimento <keader.android@gmail.com>2021-11-06 10:24:32 -0300
committerGitHub <noreply@github.com>2021-11-06 10:24:32 -0300
commit0cc0b3f926a55fd70a51a90631dde99fbb8c6b8b (patch)
tree519768f1637f904be88d314732f039f60577b8f2 /src/server/game/Combat/CombatManager.h
parenta4574cf674e81dee7ae98af31cf7d40f16601a05 (diff)
Core/Combat: Fixed combat after remove charm (#27248)
https://github.com/TrinityCore/TrinityCore/pull/27038#issuecomment-958784361
Diffstat (limited to 'src/server/game/Combat/CombatManager.h')
-rw-r--r--src/server/game/Combat/CombatManager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Combat/CombatManager.h b/src/server/game/Combat/CombatManager.h
index d945c44a412..6939062ee10 100644
--- a/src/server/game/Combat/CombatManager.h
+++ b/src/server/game/Combat/CombatManager.h
@@ -122,6 +122,7 @@ class TC_GAME_API CombatManager
// flags any pvp refs for suppression on owner's side - these refs will not generate combat until refreshed
void SuppressPvPCombat();
void EndAllPvECombat();
+ void RevalidateCombat();
void EndAllPvPCombat();
void EndAllCombat() { EndAllPvECombat(); EndAllPvPCombat(); }