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authorLucas Nascimento <keader.android@gmail.com>2021-11-06 10:24:32 -0300
committerShauren <shauren.trinity@gmail.com>2022-03-21 22:02:34 +0100
commit4ed918fcb38d7fd3752899a0eafd7ad62b7217af (patch)
treebb960252953f275963354d8e62c589733f96113f /src/server/game/Combat/CombatManager.h
parent64a217801b08452b26eb641c3eb324691006b732 (diff)
Core/Combat: Fixed combat after remove charm (#27248)
https://github.com/TrinityCore/TrinityCore/pull/27038#issuecomment-958784361 (cherry picked from commit 0cc0b3f926a55fd70a51a90631dde99fbb8c6b8b)
Diffstat (limited to 'src/server/game/Combat/CombatManager.h')
-rw-r--r--src/server/game/Combat/CombatManager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Combat/CombatManager.h b/src/server/game/Combat/CombatManager.h
index d945c44a412..6939062ee10 100644
--- a/src/server/game/Combat/CombatManager.h
+++ b/src/server/game/Combat/CombatManager.h
@@ -122,6 +122,7 @@ class TC_GAME_API CombatManager
// flags any pvp refs for suppression on owner's side - these refs will not generate combat until refreshed
void SuppressPvPCombat();
void EndAllPvECombat();
+ void RevalidateCombat();
void EndAllPvPCombat();
void EndAllCombat() { EndAllPvECombat(); EndAllPvPCombat(); }