diff options
| author | Alan Deutscher <adeutscher@gmail.com> | 2022-07-10 18:55:15 -0700 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-09-04 22:49:08 +0200 |
| commit | b59706c8b6856bdfe084a38330773725d3404f05 (patch) | |
| tree | 69b7e4ffc19c0929931a940e80ae47a0c61aae40 /src/server/game/Combat/CombatManager.h | |
| parent | 052dfe27fc324f13f8d4cc2af802f57963d8fe7c (diff) | |
Core/Spells: Delay combat flagging for spell targets until spell missile lands
Diffstat (limited to 'src/server/game/Combat/CombatManager.h')
| -rw-r--r-- | src/server/game/Combat/CombatManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/CombatManager.h b/src/server/game/Combat/CombatManager.h index 6939062ee10..7745458788c 100644 --- a/src/server/game/Combat/CombatManager.h +++ b/src/server/game/Combat/CombatManager.h @@ -114,7 +114,7 @@ class TC_GAME_API CombatManager Unit* GetAnyTarget() const; // return value is the same as calling IsInCombatWith immediately after this returns - bool SetInCombatWith(Unit* who); + bool SetInCombatWith(Unit* who, bool suppressPvpSecond = false); bool IsInCombatWith(ObjectGuid const& who) const; bool IsInCombatWith(Unit const* who) const; void InheritCombatStatesFrom(Unit const* who); |
