aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Combat/CombatManager.h
diff options
context:
space:
mode:
authorAlan Deutscher <adeutscher@gmail.com>2022-07-10 18:55:15 -0700
committerShauren <shauren.trinity@gmail.com>2022-09-04 22:49:08 +0200
commitb59706c8b6856bdfe084a38330773725d3404f05 (patch)
tree69b7e4ffc19c0929931a940e80ae47a0c61aae40 /src/server/game/Combat/CombatManager.h
parent052dfe27fc324f13f8d4cc2af802f57963d8fe7c (diff)
Core/Spells: Delay combat flagging for spell targets until spell missile lands
Diffstat (limited to 'src/server/game/Combat/CombatManager.h')
-rw-r--r--src/server/game/Combat/CombatManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/CombatManager.h b/src/server/game/Combat/CombatManager.h
index 6939062ee10..7745458788c 100644
--- a/src/server/game/Combat/CombatManager.h
+++ b/src/server/game/Combat/CombatManager.h
@@ -114,7 +114,7 @@ class TC_GAME_API CombatManager
Unit* GetAnyTarget() const;
// return value is the same as calling IsInCombatWith immediately after this returns
- bool SetInCombatWith(Unit* who);
+ bool SetInCombatWith(Unit* who, bool suppressPvpSecond = false);
bool IsInCombatWith(ObjectGuid const& who) const;
bool IsInCombatWith(Unit const* who) const;
void InheritCombatStatesFrom(Unit const* who);