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authorxinef1 <w.szyszko2@gmail.com>2017-01-21 14:46:32 +0100
committerShauren <shauren.trinity@gmail.com>2017-01-21 14:46:32 +0100
commitba6281bf429384a506aad5125bcc537eef5bfe77 (patch)
treeb5288348c060e7c00862456785f9bbf3b9a45a37 /src/server/game/Combat/HostileRefManager.h
parent01d715eaef99e91f0959dc85fb7f69eb26d01a22 (diff)
Core/Units: Drop hostile world references that are out of our sight (fixes combat bug) (#18591)
Diffstat (limited to 'src/server/game/Combat/HostileRefManager.h')
-rw-r--r--src/server/game/Combat/HostileRefManager.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Combat/HostileRefManager.h b/src/server/game/Combat/HostileRefManager.h
index e7a9b364cdd..3d42bfd9b33 100644
--- a/src/server/game/Combat/HostileRefManager.h
+++ b/src/server/game/Combat/HostileRefManager.h
@@ -53,6 +53,9 @@ class TC_GAME_API HostileRefManager : public RefManager<Unit, ThreatManager>
// Remove specific faction references
void deleteReferencesForFaction(uint32 faction);
+ // for combat bugs
+ void deleteReferencesOutOfRange(float range);
+
HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
void updateThreatTables();