diff options
| author | Spp <spp@jorge.gr> | 2011-08-04 13:16:09 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-08-04 13:16:09 +0200 |
| commit | 1c882084f3b512677c8e90ffdd58d608be051b6a (patch) | |
| tree | 88fea1d2f2af2128caea8a2e5693ede95097cd95 /src/server/game/Combat/ThreatManager.cpp | |
| parent | 68d34ab3c26d5fe06cd9c5f742d6ef2ee22f58df (diff) | |
Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
| -rwxr-xr-x | src/server/game/Combat/ThreatManager.cpp | 267 |
1 files changed, 142 insertions, 125 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 1f06bb8dd9a..242110f4a22 100755 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -31,31 +31,58 @@ //================= ThreatCalcHelper =========================== //============================================================== -// The pHatingUnit is not used yet -float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* /*pHatingUnit*/, float fThreat, SpellSchoolMask schoolMask, SpellInfo const *pThreatSpell) +// The hatingUnit is not used yet +float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell) { - if (pThreatSpell) + if (threatSpell) { - if (pThreatSpell->AttributesEx & SPELL_ATTR1_NO_THREAT) + if (threatSpell->AttributesEx & SPELL_ATTR1_NO_THREAT) return 0.0f; - if (Player* modOwner = pHatedUnit->GetSpellModOwner()) - modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, fThreat); + if (Player* modOwner = hatedUnit->GetSpellModOwner()) + modOwner->ApplySpellMod(threatSpell->Id, SPELLMOD_THREAT, threat); } - return pHatedUnit->ApplyTotalThreatModifier(fThreat, schoolMask); + return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask); +} + +bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* /*threatSpell*/) +{ + //function deals with adding threat and adding players and pets into ThreatList + //mobs, NPCs, guards have ThreatList and HateOfflineList + //players and pets have only InHateListOf + //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.) + + if (!hatedUnit || !hatingUnit) + return false; + + // not to self + if (hatedUnit == hatingUnit) + return false; + + // not to GM + if (hatedUnit->GetTypeId() == TYPEID_PLAYER && hatedUnit->ToPlayer()->isGameMaster()) + return false; + + // not to dead and not for dead + if (!hatedUnit->isAlive() || !hatingUnit->isAlive()) + return false; + + ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT); + + return true; } //============================================================ //================= HostileReference ========================== //============================================================ -HostileReference::HostileReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat) +HostileReference::HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat) { - iThreat = fThreat; + iThreat = threat; iTempThreatModifier = 0.0f; - link(pUnit, pThreatManager); - iUnitGuid = pUnit->GetGUID(); + link(refUnit, threatManager); + iUnitGuid = refUnit->GetGUID(); iOnline = true; iAccessible = true; } @@ -85,35 +112,42 @@ void HostileReference::sourceObjectDestroyLink() //============================================================ // Inform the source, that the status of the reference changed -void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent) +void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent) { if (getSource()) - getSource()->processThreatEvent(&pThreatRefStatusChangeEvent); + getSource()->processThreatEvent(&threatRefStatusChangeEvent); } //============================================================ -void HostileReference::addThreat(float fModThreat) +void HostileReference::addThreat(float modThreat) { - iThreat += fModThreat; + iThreat += modThreat; // the threat is changed. Source and target unit have to be available // if the link was cut before relink it again if (!isOnline()) updateOnlineStatus(); - if (fModThreat != 0.0f) + if (modThreat != 0.0f) { - ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, fModThreat); + ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, modThreat); fireStatusChanged(event); } - if (isValid() && fModThreat >= 0.0f) + if (isValid() && modThreat >= 0.0f) { - Unit* victim_owner = getTarget()->GetCharmerOrOwner(); - if (victim_owner && victim_owner->isAlive()) - getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks + Unit* victimOwner = getTarget()->GetCharmerOrOwner(); + if (victimOwner && victimOwner->isAlive()) + getSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks } } +void HostileReference::addThreatPercent(int32 percent) +{ + float tmpThreat = iThreat; + AddPctN(tmpThreat, percent); + addThreat(tmpThreat - iThreat); +} + //============================================================ // check, if source can reach target and set the status @@ -131,7 +165,7 @@ void HostileReference::updateOnlineStatus() // target is no player or not gamemaster // target is not in flight if (isValid() && - ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) || + ((getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->isGameMaster()) || !getTarget()->HasUnitState(UNIT_STAT_IN_FLIGHT))) { Creature* creature = getSourceUnit()->ToCreature(); @@ -152,11 +186,11 @@ void HostileReference::updateOnlineStatus() //============================================================ // set the status and fire the event on status change -void HostileReference::setOnlineOfflineState(bool pIsOnline) +void HostileReference::setOnlineOfflineState(bool isOnline) { - if (iOnline != pIsOnline) + if (iOnline != isOnline) { - iOnline = pIsOnline; + iOnline = isOnline; if (!iOnline) setAccessibleState(false); // if not online that not accessable as well @@ -167,11 +201,11 @@ void HostileReference::setOnlineOfflineState(bool pIsOnline) //============================================================ -void HostileReference::setAccessibleState(bool pIsAccessible) +void HostileReference::setAccessibleState(bool isAccessible) { - if (iAccessible != pIsAccessible) + if (iAccessible != isAccessible) { - iAccessible = pIsAccessible; + iAccessible = isAccessible; ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ASSECCIBLE_STATUS, this); fireStatusChanged(event); @@ -213,40 +247,36 @@ void ThreatContainer::clearReferences() //============================================================ // Return the HostileReference of NULL, if not found -HostileReference* ThreatContainer::getReferenceByTarget(Unit* pVictim) +HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) { - HostileReference* result = NULL; + if (!victim) + return NULL; - uint64 guid = pVictim->GetGUID(); + uint64 guid = victim->GetGUID(); for (std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) - { - if ((*i)->getUnitGuid() == guid) - { - result = (*i); - break; - } - } + if ((*i) && (*i)->getUnitGuid() == guid) + return (*i); - return result; + return NULL; } //============================================================ // Add the threat, if we find the reference -HostileReference* ThreatContainer::addThreat(Unit* pVictim, float fThreat) +HostileReference* ThreatContainer::addThreat(Unit* victim, float threat) { - HostileReference* ref = getReferenceByTarget(pVictim); + HostileReference* ref = getReferenceByTarget(victim); if (ref) - ref->addThreat(fThreat); + ref->addThreat(threat); return ref; } //============================================================ -void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent) +void ThreatContainer::modifyThreatPercent(Unit *victim, int32 percent) { - if (HostileReference* ref = getReferenceByTarget(pVictim)) - ref->addThreatPercent(iPercent); + if (HostileReference* ref = getReferenceByTarget(victim)) + ref->addThreatPercent(percent); } //============================================================ @@ -254,10 +284,9 @@ void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent) void ThreatContainer::update() { - if (iDirty && iThreatList.size() >1) - { + if (iDirty && iThreatList.size() > 1) iThreatList.sort(Trinity::ThreatOrderPred()); - } + iDirty = false; } @@ -265,7 +294,7 @@ void ThreatContainer::update() // return the next best victim // could be the current victim -HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostileReference* pCurrentVictim) +HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) { HostileReference* currentRef = NULL; bool found = false; @@ -282,13 +311,13 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile ASSERT(target); // if the ref has status online the target must be there ! // some units are prefered in comparison to others - if (!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE))) + if (!noPriorityTargetFound && (target->IsImmunedToDamage(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE))) { if (iter != lastRef) { // current victim is a second choice target, so don't compare threat with it below - if (currentRef == pCurrentVictim) - pCurrentVictim = NULL; + if (currentRef == currentVictim) + currentVictim = NULL; ++iter; continue; } @@ -301,21 +330,21 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile } } - if (pAttacker->canCreatureAttack(target)) // skip non attackable currently targets + if (attacker->canCreatureAttack(target)) // skip non attackable currently targets { - if (pCurrentVictim) // select 1.3/1.1 better target in comparison current target + if (currentVictim) // select 1.3/1.1 better target in comparison current target { // list sorted and and we check current target, then this is best case - if (pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat()) + if (currentVictim == currentRef || currentRef->getThreat() <= 1.1f * currentVictim->getThreat()) { - currentRef = pCurrentVictim; // for second case + currentRef = currentVictim; // for second case found = true; break; } - if (currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() || - (currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && - pAttacker->IsWithinMeleeRange(target))) + if (currentRef->getThreat() > 1.3f * currentVictim->getThreat() || + (currentRef->getThreat() > 1.1f * currentVictim->getThreat() && + attacker->IsWithinMeleeRange(target))) { //implement 110% threat rule for targets in melee range found = true; //and 130% rule for targets in ranged distances break; //for selecting alive targets @@ -355,71 +384,58 @@ void ThreatManager::clearReferences() //============================================================ -void ThreatManager::addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const *pThreatSpell) +void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const *threatSpell) { - //function deals with adding threat and adding players and pets into ThreatList - //mobs, NPCs, guards have ThreatList and HateOfflineList - //players and pets have only InHateListOf - //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.) - - // not to self - if (pVictim == getOwner()) - return; - - // not to GM - if (!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster())) + if (!ThreatCalcHelper::isValidProcess(victim, getOwner(), threatSpell)) return; - // not to dead and not for dead - if (!pVictim->isAlive() || !getOwner()->isAlive()) - return; - - ASSERT(getOwner()->GetTypeId() == TYPEID_UNIT); + doAddThreat(victim, ThreatCalcHelper::calcThreat(victim, iOwner, threat, schoolMask, threatSpell)); +} - float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, schoolMask, pThreatSpell); +void ThreatManager::doAddThreat(Unit* victim, float threat) +{ + uint32 reducedThreadPercent = victim->GetReducedThreatPercent(); // must check > 0.0f, otherwise dead loop - if (threat > 0.0f && pVictim->GetReducedThreatPercent()) + if (threat > 0.0f && reducedThreadPercent) { - uint32 reducedThreadPercent = pVictim->GetReducedThreatPercent(); + Unit* redirectTarget = victim->GetMisdirectionTarget(); + if (redirectTarget) + if (Aura* glyphAura = redirectTarget->GetAura(63326)) // Glyph of Vigilance + reducedThreadPercent += glyphAura->GetSpellInfo()->Effects[0].CalcValue(); - Unit *unit = pVictim->GetMisdirectionTarget(); - if (unit) - if (Aura* pAura = unit->GetAura(63326)) // Glyph of Vigilance - reducedThreadPercent += pAura->GetSpellInfo()->Effects[0].CalcValue(); - - float reducedThreat = threat * reducedThreadPercent / 100; + float reducedThreat = threat * reducedThreadPercent / 100.0f; threat -= reducedThreat; - if (unit) - _addThreat(unit, reducedThreat); + if (redirectTarget) + _addThreat(redirectTarget, reducedThreat); } - _addThreat(pVictim, threat); + _addThreat(victim, threat); } -void ThreatManager::_addThreat(Unit *pVictim, float fThreat) +void ThreatManager::_addThreat(Unit* victim, float threat) { - HostileReference* ref = iThreatContainer.addThreat(pVictim, fThreat); + HostileReference* ref = iThreatContainer.addThreat(victim, threat); // Ref is not in the online refs, search the offline refs next if (!ref) - ref = iThreatOfflineContainer.addThreat(pVictim, fThreat); + ref = iThreatOfflineContainer.addThreat(victim, threat); - if (!ref) // there was no ref => create a new one + if (!ref) // there was no ref => create a new one { // threat has to be 0 here - HostileReference* hostilReference = new HostileReference(pVictim, this, 0); - iThreatContainer.addReference(hostilReference); - hostilReference->addThreat(fThreat); // now we add the real threat - if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster()) - hostilReference->setOnlineOfflineState(false); // GM is always offline + HostileReference* hostileRef = new HostileReference(victim, this, 0); + iThreatContainer.addReference(hostileRef); + hostileRef->addThreat(threat); // now we add the real threat + if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->isGameMaster()) + hostileRef->setOnlineOfflineState(false); // GM is always offline } } //============================================================ -void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 iPercent) +void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent) { - iThreatContainer.modifyThreatPercent(pVictim, iPercent); + iThreatContainer.modifyThreatPercent(victim, percent); } //============================================================ @@ -434,12 +450,12 @@ Unit* ThreatManager::getHostilTarget() //============================================================ -float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList) +float ThreatManager::getThreat(Unit *victim, bool alsoSearchOfflineList) { float threat = 0.0f; - HostileReference* ref = iThreatContainer.getReferenceByTarget(pVictim); - if (!ref && pAlsoSearchOfflineList) - ref = iThreatOfflineContainer.getReferenceByTarget(pVictim); + HostileReference* ref = iThreatContainer.getReferenceByTarget(victim); + if (!ref && alsoSearchOfflineList) + ref = iThreatOfflineContainer.getReferenceByTarget(victim); if (ref) threat = ref->getThreat(); return threat; @@ -447,9 +463,9 @@ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList) //============================================================ -void ThreatManager::tauntApply(Unit* pTaunter) +void ThreatManager::tauntApply(Unit* taunter) { - HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); + HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter); if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat())) { if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused @@ -459,9 +475,9 @@ void ThreatManager::tauntApply(Unit* pTaunter) //============================================================ -void ThreatManager::tauntFadeOut(Unit *pTaunter) +void ThreatManager::tauntFadeOut(Unit *taunter) { - HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); + HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter); if (ref) ref->resetTempThreat(); } @@ -485,45 +501,45 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat { threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager - HostileReference* hostilReference = threatRefStatusChangeEvent->getReference(); + HostileReference* hostilRef = threatRefStatusChangeEvent->getReference(); switch(threatRefStatusChangeEvent->getType()) { case UEV_THREAT_REF_THREAT_CHANGE: - if ((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) || - (getCurrentVictim() != hostilReference && threatRefStatusChangeEvent->getFValue()>0.0f)) + if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) || + (getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f)) setDirty(true); // the order in the threat list might have changed break; case UEV_THREAT_REF_ONLINE_STATUS: - if (!hostilReference->isOnline()) + if (!hostilRef->isOnline()) { - if (hostilReference == getCurrentVictim()) + if (hostilRef == getCurrentVictim()) { setCurrentVictim(NULL); setDirty(true); } - iThreatContainer.remove(hostilReference); - iThreatOfflineContainer.addReference(hostilReference); + iThreatContainer.remove(hostilRef); + iThreatOfflineContainer.addReference(hostilRef); } else { - if (getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat())) + if (getCurrentVictim() && hostilRef->getThreat() > (1.1f * getCurrentVictim()->getThreat())) setDirty(true); - iThreatContainer.addReference(hostilReference); - iThreatOfflineContainer.remove(hostilReference); + iThreatContainer.addReference(hostilRef); + iThreatOfflineContainer.remove(hostilRef); } break; case UEV_THREAT_REF_REMOVE_FROM_LIST: - if (hostilReference == getCurrentVictim()) + if (hostilRef == getCurrentVictim()) { setCurrentVictim(NULL); setDirty(true); } - iOwner->SendRemoveFromThreatListOpcode(hostilReference); - if (hostilReference->isOnline()) - iThreatContainer.remove(hostilReference); + iOwner->SendRemoveFromThreatListOpcode(hostilRef); + if (hostilRef->isOnline()) + iThreatContainer.remove(hostilRef); else - iThreatOfflineContainer.remove(hostilReference); + iThreatOfflineContainer.remove(hostilRef); break; } } @@ -532,6 +548,7 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time) { if (isThreatListEmpty()) return false; + if (time >= iUpdateTimer) { iUpdateTimer = THREAT_UPDATE_INTERVAL; @@ -544,11 +561,11 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time) // Reset all aggro without modifying the threadlist. void ThreatManager::resetAllAggro() { - std::list<HostileReference*> &threatlist = getThreatList(); - if (threatlist.empty()) + std::list<HostileReference*> &threatList = getThreatList(); + if (threatList.empty()) return; - for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) + for (std::list<HostileReference*>::iterator itr = threatList.begin(); itr != threatList.end(); ++itr) { (*itr)->setThreat(0); } |
