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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-12 02:09:15 +0100
commit38d7c1530a65a7ff1bd10775c4a35269b2416538 (patch)
treecb35c9ea9e6e26f0d09ce82ddc3bb41a13fc038f /src/server/game/Combat/ThreatManager.cpp
parenta9946bd580272d85b2f88464a33e4766ba93c10a (diff)
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490.
(cherry picked from commit 1158f267df22c0782fb5f20f7de31f5643ac0b58)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index b52a67bb95b..183142f1cd7 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -486,6 +486,10 @@ void ThreatManager::ClearAllThreat()
_myThreatListEntries.begin()->second->UnregisterAndFree();
while (!_myThreatListEntries.empty());
}
+}
+
+void ThreatManager::NotifyDisengaged()
+{
// note: i don't really like having this here
// (maybe engage flag should be in creature ai? it's inherently an AI property...)
if (_owner->IsEngaged())