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authorShauren <shauren.trinity@gmail.com>2012-04-18 22:27:40 +0200
committerShauren <shauren.trinity@gmail.com>2012-04-18 22:27:40 +0200
commit4818c70dcb4fba92919333d50a54458c4f4e5e7e (patch)
treef88d9b783a6b39989ce567e8c1e378baeea7f993 /src/server/game/Combat/ThreatManager.cpp
parent5b80e7360bb588c47ee157e1e19f1a7dff834510 (diff)
Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index d82e43ba83b..e604eaf9024 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -75,7 +75,7 @@ bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellIn
return false;
// not in same map or phase
- if (!hatedUnit->IsInMap(hatingUnit))
+ if (!hatedUnit->IsInMap(hatingUnit) || !hatedUnit->InSamePhase(hatingUnit))
return false;
// spell not causing threat
@@ -182,6 +182,7 @@ void HostileReference::updateOnlineStatus()
&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->isGameMaster())
&& !getTarget()->HasUnitState(UNIT_STATE_IN_FLIGHT)
&& getTarget()->IsInMap(getSourceUnit())
+ && getTarget()->InSamePhase(getSourceUnit())
)
{
Creature* creature = getSourceUnit()->ToCreature();