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| author | Shauren <shauren.trinity@gmail.com> | 2012-04-18 22:27:40 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-04-18 22:27:40 +0200 |
| commit | 4818c70dcb4fba92919333d50a54458c4f4e5e7e (patch) | |
| tree | f88d9b783a6b39989ce567e8c1e378baeea7f993 /src/server/game/Combat/ThreatManager.cpp | |
| parent | 5b80e7360bb588c47ee157e1e19f1a7dff834510 (diff) | |
Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
| -rwxr-xr-x | src/server/game/Combat/ThreatManager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index d82e43ba83b..e604eaf9024 100755 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -75,7 +75,7 @@ bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellIn return false; // not in same map or phase - if (!hatedUnit->IsInMap(hatingUnit)) + if (!hatedUnit->IsInMap(hatingUnit) || !hatedUnit->InSamePhase(hatingUnit)) return false; // spell not causing threat @@ -182,6 +182,7 @@ void HostileReference::updateOnlineStatus() && (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->isGameMaster()) && !getTarget()->HasUnitState(UNIT_STATE_IN_FLIGHT) && getTarget()->IsInMap(getSourceUnit()) + && getTarget()->InSamePhase(getSourceUnit()) ) { Creature* creature = getSourceUnit()->ToCreature(); |
