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authorjackpoz <giacomopoz@gmail.com>2020-06-26 23:28:33 +0200
committerjackpoz <giacomopoz@gmail.com>2020-06-26 23:37:52 +0200
commit54c701cf0db81c0062e8c5020e07db18984d0ffa (patch)
tree20ae8c2d51f4868970788417fdda90cb1fb9bc9c /src/server/game/Combat/ThreatManager.cpp
parent49da3533cd4a0fcd8b2ac7ae0bf4b105f40f8c77 (diff)
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 0743d70fd3c..dfdc24e0b63 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -571,7 +571,7 @@ ThreatReference const* ThreatManager::ReselectVictim()
++it;
}
// we should have found the old victim at some point in the loop above, so execution should never get to this point
- ASSERT(false, "Current victim not found in sorted threat list even though it has a reference - manager desync!");
+ ABORT_MSG("Current victim not found in sorted threat list even though it has a reference - manager desync!");
return nullptr;
}