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authorShauren <shauren.trinity@gmail.com>2021-03-15 21:03:06 +0100
committerShauren <shauren.trinity@gmail.com>2021-03-15 21:03:06 +0100
commit6585666e6e34ade0333e4c23876acdf847d169c0 (patch)
treecab5db79bd4008efcbff0e0db20eb3d5547a369f /src/server/game/Combat/ThreatManager.cpp
parent8313053a3bbf8950daf3a1c134dde8a25edf0bd2 (diff)
Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 320b1f62e63..0e9b871c8e5 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -45,7 +45,7 @@ float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float
return threat;
if (Player* modOwner = hatedUnit->GetSpellModOwner())
- modOwner->ApplySpellMod(threatSpell, SPELLMOD_THREAT, threat);
+ modOwner->ApplySpellMod(threatSpell, SpellModOp::Hate, threat);
}
return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask);