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authorjackpoz <giacomopoz@gmail.com>2020-06-26 23:28:33 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-19 22:17:42 +0100
commit68faf5bc4bc69a111eca479860215f075adcdad6 (patch)
tree051926e05d7750b5fb3bd9b4c7afc0d243aed501 /src/server/game/Combat/ThreatManager.cpp
parentf7c1ae01f83449348ba1cd275188e895f00e3422 (diff)
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
(cherry picked from commit 54c701cf0db81c0062e8c5020e07db18984d0ffa)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 96e7b88f0bb..85baee76892 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -579,7 +579,7 @@ ThreatReference const* ThreatManager::ReselectVictim()
++it;
}
// we should have found the old victim at some point in the loop above, so execution should never get to this point
- ASSERT(false, "Current victim not found in sorted threat list even though it has a reference - manager desync!");
+ ABORT_MSG("Current victim not found in sorted threat list even though it has a reference - manager desync!");
return nullptr;
}