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author | Treeston <treeston.mmoc@gmail.com> | 2018-08-27 19:43:36 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-10-23 02:14:04 +0200 |
commit | 7a503ff597bf07c12202c510de8245b76755b668 (patch) | |
tree | 4e7cea7902b67d0d9117b4c08a68d813e3801184 /src/server/game/Combat/ThreatManager.cpp | |
parent | 05119fd90949340cad4a700d12069154a2faf5f6 (diff) |
Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC)
(cherry picked from commit 408ce487323504fcdf693b7dfa581b74d5073971)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 6d5273ac91b..f2861659af5 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -635,7 +635,7 @@ void ThreatManager::ForwardThreatForAssistingMe(Unit* assistant, float baseAmoun for (auto const& pair : _threatenedByMe) { Creature* owner = pair.second->GetOwner(); - if (!owner->HasBreakableByDamageCrowdControlAura()) + if (!owner->HasUnitState(UNIT_STATE_CONTROLLED)) canBeThreatened.push_back(owner); else cannotBeThreatened.push_back(owner); |