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authorTreeston <treeston.mmoc@gmail.com>2018-08-28 16:16:37 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-28 16:16:37 +0200
commita001bc63b1182babddbb188f7c762c6168a98b5c (patch)
treefb0e49c7509ae87f509fa6222681a4c19e539659 /src/server/game/Combat/ThreatManager.cpp
parentda21ca80fc35a325df0fb0ef2f687a91121d42de (diff)
Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios. Tagging #21967.
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index bd359470c18..e56eb5b2fda 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -17,6 +17,7 @@
#include "Creature.h"
#include "CreatureAI.h"
+#include "CreatureGroups.h"
#include "MotionMaster.h"
#include "Player.h"
#include "ThreatManager.h"
@@ -383,6 +384,8 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell
SaveCreatureHomePositionIfNeed(cOwner);
if (CreatureAI* ownerAI = cOwner->AI())
ownerAI->JustEngagedWith(target);
+ if (CreatureGroup* formation = cOwner->GetFormation())
+ formation->MemberEngagingTarget(cOwner, target);
}
}