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authorShauren <shauren.trinity@gmail.com>2024-03-04 00:05:35 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-04 00:05:35 +0100
commit1369b8708458fb5020b6ab7a9608123459d4eb26 (patch)
tree005298c2db7f1b5067f8e1746f74541cf1b9c9d8 /src/server/game/Combat/ThreatManager.h
parent74ec1d3cfb3172a7bb3c2d2317396ff82245418e (diff)
Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore SPELL_EFFECT_SANCTUARY, used by Vanish)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r--src/server/game/Combat/ThreatManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index b78a2e59b37..8681d6af9d1 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -165,7 +165,7 @@ class TC_GAME_API ThreatManager
// what it says on the tin - call AddThreat on everything that's threatened by us with the specified params
void ForwardThreatForAssistingMe(Unit* assistant, float baseAmount, SpellInfo const* spell = nullptr, bool ignoreModifiers = false);
// delete all ThreatReferences with victim == owner
- void RemoveMeFromThreatLists();
+ void RemoveMeFromThreatLists(bool (*unitFilter)(Unit const* otherUnit));
// re-calculates the temporary threat modifier from auras on myself
void UpdateMyTempModifiers();
// re-calculate SPELL_AURA_MOD_THREAT modifiers