diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-05-04 14:49:08 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-09-26 16:12:33 +0200 |
commit | 16eb5032ad0e8fbc9cd9d3229be65a8f0190347b (patch) | |
tree | 5041f78ab1509768a1502641e8c9a1203385ca7d /src/server/game/Combat/ThreatManager.h | |
parent | c926e2fc940fdf8e328dddb829e0aaafea1e8a90 (diff) |
Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.
(cherry picked from commit fd33b1cd02a1c69fc78f47f079eadc43c331d054)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r-- | src/server/game/Combat/ThreatManager.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index a10807cb061..a3755fdf167 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -160,6 +160,12 @@ class TC_GAME_API ThreatManager // Removes all targets from the threat list (will cause evade in UpdateVictim if called) void ClearAllThreat(); + // Fixtate on the passed target; this target will always be selected until the fixtate is cleared + // (if the target is not in the threat list, does nothing) + void FixtateTarget(Unit* target); + void ClearFixtate() { FixtateTarget(nullptr); } + Unit* GetFixtateTarget() const; + // sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons) void SendThreatListToClients() const; @@ -204,6 +210,7 @@ class TC_GAME_API ThreatManager std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries; ThreatReference const* _currentVictimRef; ThreatReference const* ReselectVictim(); + ThreatReference const* _fixtateRef; ///== OTHERS' THREAT LISTS == void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref); |