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author | Shauren <shauren.trinity@gmail.com> | 2025-07-13 13:40:31 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-07-13 13:40:31 +0200 |
commit | 5de252ae8471cea021944d2f404a7793f39a8d0d (patch) | |
tree | 013165f80f8315e6bfe907af32fa193dee4264cb /src/server/game/Combat/ThreatManager.h | |
parent | 8fad176f5f83f741107d06a9cbe0243da89f8b30 (diff) |
Core/Misc: Move large functions out of header files
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r-- | src/server/game/Combat/ThreatManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index 4376b0e5e43..d1ac06d3807 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -208,7 +208,7 @@ class TC_GAME_API ThreatManager // AI notifies are delayed to ensure we are in a consistent state before we call out to arbitrary logic // threat references might register themselves here when ::UpdateOffline() is called - MAKE SURE THIS IS PROCESSED JUST BEFORE YOU EXIT THREATMANAGER LOGIC void ProcessAIUpdates(); - void RegisterForAIUpdate(ObjectGuid const& guid) { _needsAIUpdate.push_back(guid); } + void RegisterForAIUpdate(ObjectGuid const& guid); std::vector<ObjectGuid> _needsAIUpdate; // picks a new victim - called from ::Update periodically |