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authorShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
commit5de252ae8471cea021944d2f404a7793f39a8d0d (patch)
tree013165f80f8315e6bfe907af32fa193dee4264cb /src/server/game/Combat/ThreatManager.h
parent8fad176f5f83f741107d06a9cbe0243da89f8b30 (diff)
Core/Misc: Move large functions out of header files
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r--src/server/game/Combat/ThreatManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 4376b0e5e43..d1ac06d3807 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -208,7 +208,7 @@ class TC_GAME_API ThreatManager
// AI notifies are delayed to ensure we are in a consistent state before we call out to arbitrary logic
// threat references might register themselves here when ::UpdateOffline() is called - MAKE SURE THIS IS PROCESSED JUST BEFORE YOU EXIT THREATMANAGER LOGIC
void ProcessAIUpdates();
- void RegisterForAIUpdate(ObjectGuid const& guid) { _needsAIUpdate.push_back(guid); }
+ void RegisterForAIUpdate(ObjectGuid const& guid);
std::vector<ObjectGuid> _needsAIUpdate;
// picks a new victim - called from ::Update periodically