diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-02-04 22:37:16 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-07-21 21:06:54 +0200 |
commit | ad008c43b75080ec59aa973f1e2e4424332c34a4 (patch) | |
tree | f5b7e98e0fc47a25246ce999e15d6f413b8018ab /src/server/game/Combat/ThreatManager.h | |
parent | 92e95ddf558db5fdcdf3c54ecd1d694da92c3a44 (diff) |
Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.
(cherrypicked from 86da1a19bb36edf3242dafac6e45e87434ddff73)
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r-- | src/server/game/Combat/ThreatManager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index a0678613fe0..61e9fcb60fb 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -221,6 +221,7 @@ class TC_GAME_API ThreatManager float getThreat(Unit* victim, bool alsoSearchOfflineList = false); bool isThreatListEmpty() const { return iThreatContainer.empty(); } + bool areThreatListsEmpty() const { return iThreatContainer.empty() && iThreatOfflineContainer.empty(); } void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent); |