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authorTreeston <treeston.mmoc@gmail.com>2017-07-01 20:18:02 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-13 22:46:44 +0200
commit8be23fcbbdf26e8169defd761e61765f301bebe0 (patch)
tree6309b79f7dd617a8ddc801624dbbd4ed7ac22174 /src/server/game/Combat/UnitEvents.h
parent2c99678118798279372f17d4bb5f5a88ac95c413 (diff)
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already. (cherry picked from commit e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897)
Diffstat (limited to 'src/server/game/Combat/UnitEvents.h')
-rw-r--r--src/server/game/Combat/UnitEvents.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/UnitEvents.h b/src/server/game/Combat/UnitEvents.h
index c845981a0c0..fec0f089ac7 100644
--- a/src/server/game/Combat/UnitEvents.h
+++ b/src/server/game/Combat/UnitEvents.h
@@ -115,7 +115,7 @@ class TC_GAME_API ThreatRefStatusChangeEvent : public UnitBaseEvent
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
- ThreatManager* getThreatManager() const { return iThreatManager; }
+ ThreatManager* GetThreatManager() const { return iThreatManager; }
};
#endif