aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Combat
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-01-06 16:54:16 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-06 16:54:16 +0100
commite8e330addd55dffa8e34716c7e1969ad243d65b3 (patch)
tree2e5cd08a6d1758d9867cc5c4b8aca4591d0e931d /src/server/game/Combat
parentb65c3f5f4a4edbc953c405bfacd33f186f3a1931 (diff)
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Diffstat (limited to 'src/server/game/Combat')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp89
-rw-r--r--src/server/game/Combat/ThreatManager.h49
2 files changed, 101 insertions, 37 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index ea41b10e61e..81640f2eca3 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -26,12 +26,17 @@
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
+#include <boost/heap/fibonacci_heap.hpp>
#include "Hacks/boost_1_74_fibonacci_heap.h"
BOOST_1_74_FIBONACCI_HEAP_MSVC_COMPILE_FIX(ThreatManager::threat_list_heap::value_type)
const CompareThreatLessThan ThreatManager::CompareThreat;
+class ThreatManager::Heap : public boost::heap::fibonacci_heap<ThreatReference const*, boost::heap::compare<CompareThreatLessThan>>
+{
+};
+
void ThreatReference::AddThreat(float amount)
{
if (amount == 0.0f)
@@ -148,6 +153,24 @@ void ThreatReference::UnregisterAndFree()
delete this;
}
+class ThreatReferenceImpl : public ThreatReference
+{
+public:
+ explicit ThreatReferenceImpl(ThreatManager* mgr, Unit* victim) : ThreatReference(mgr, victim) { }
+
+ ThreatManager::Heap::handle_type _handle;
+};
+
+void ThreatReference::HeapNotifyIncreased()
+{
+ _mgr._sortedThreatList->increase(static_cast<ThreatReferenceImpl*>(this)->_handle);
+}
+
+void ThreatReference::HeapNotifyDecreased()
+{
+ _mgr._sortedThreatList->decrease(static_cast<ThreatReferenceImpl*>(this)->_handle);
+}
+
/*static*/ bool ThreatManager::CanHaveThreatList(Unit const* who)
{
Creature const* cWho = who->ToCreature();
@@ -168,7 +191,8 @@ void ThreatReference::UnregisterAndFree()
return true;
}
-ThreatManager::ThreatManager(Unit* owner) : _owner(owner), _ownerCanHaveThreatList(false), _needClientUpdate(false), _updateTimer(THREAT_UPDATE_INTERVAL), _currentVictimRef(nullptr), _fixateRef(nullptr)
+ThreatManager::ThreatManager(Unit* owner) : _owner(owner), _ownerCanHaveThreatList(false), _needClientUpdate(false), _updateTimer(THREAT_UPDATE_INTERVAL),
+ _sortedThreatList(std::make_unique<Heap>()), _currentVictimRef(nullptr), _fixateRef(nullptr)
{
for (int8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
_singleSchoolModifiers[i] = 1.0f;
@@ -177,7 +201,7 @@ ThreatManager::ThreatManager(Unit* owner) : _owner(owner), _ownerCanHaveThreatLi
ThreatManager::~ThreatManager()
{
ASSERT(_myThreatListEntries.empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _myThreatListEntries.size(), _myThreatListEntries.begin()->first.ToString().c_str());
- ASSERT(_sortedThreatList.empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _sortedThreatList.size(), (*_sortedThreatList.begin())->GetVictim()->GetGUID().ToString().c_str());
+ ASSERT(_sortedThreatList->empty(), "ThreatManager::~ThreatManager - %s: we still have %zu things threatening us, one of them is %s.", _owner->GetGUID().ToString().c_str(), _sortedThreatList->size(), (*_sortedThreatList->begin())->GetVictim()->GetGUID().ToString().c_str());
ASSERT(_threatenedByMe.empty(), "ThreatManager::~ThreatManager - %s: we are still threatening %zu things, one of them is %s.", _owner->GetGUID().ToString().c_str(), _threatenedByMe.size(), _threatenedByMe.begin()->first.ToString().c_str());
}
@@ -216,7 +240,7 @@ Unit* ThreatManager::GetLastVictim() const
Unit* ThreatManager::GetAnyTarget() const
{
- for (ThreatReference const* ref : _sortedThreatList)
+ for (ThreatReference const* ref : *_sortedThreatList)
if (!ref->IsOffline())
return ref->GetVictim();
return nullptr;
@@ -225,8 +249,8 @@ Unit* ThreatManager::GetAnyTarget() const
bool ThreatManager::IsThreatListEmpty(bool includeOffline) const
{
if (includeOffline)
- return _sortedThreatList.empty();
- for (ThreatReference const* ref : _sortedThreatList)
+ return _sortedThreatList->empty();
+ for (ThreatReference const* ref : *_sortedThreatList)
if (ref->IsAvailable())
return false;
return true;
@@ -249,11 +273,44 @@ float ThreatManager::GetThreat(Unit const* who, bool includeOffline) const
return (includeOffline || it->second->IsAvailable()) ? it->second->GetThreat() : 0.0f;
}
+size_t ThreatManager::GetThreatListSize() const
+{
+ return _sortedThreatList->size();
+}
+
+Trinity::IteratorPair<ThreatManager::ThreatListIterator, std::nullptr_t> ThreatManager::GetUnsortedThreatList() const
+{
+ auto itr = _myThreatListEntries.begin();
+ auto end = _myThreatListEntries.end();
+ std::function<ThreatReference const* ()> generator = [itr, end]() mutable -> ThreatReference const*
+ {
+ if (itr == end)
+ return nullptr;
+
+ return (itr++)->second;
+ };
+ return { ThreatListIterator{ std::move(generator) }, nullptr };
+}
+
+Trinity::IteratorPair<ThreatManager::ThreatListIterator, std::nullptr_t> ThreatManager::GetSortedThreatList() const
+{
+ auto itr = _sortedThreatList->ordered_begin();
+ auto end = _sortedThreatList->ordered_end();
+ std::function<ThreatReference const* ()> generator = [itr, end]() mutable -> ThreatReference const*
+ {
+ if (itr == end)
+ return nullptr;
+
+ return *(itr++);
+ };
+ return { ThreatListIterator{ std::move(generator) }, nullptr };
+}
+
std::vector<ThreatReference*> ThreatManager::GetModifiableThreatList()
{
std::vector<ThreatReference*> list;
list.reserve(_myThreatListEntries.size());
- for (auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end(); it != end; ++it)
+ for (auto it = _sortedThreatList->ordered_begin(), end = _sortedThreatList->ordered_end(); it != end; ++it)
list.push_back(const_cast<ThreatReference*>(*it));
return list;
}
@@ -395,7 +452,7 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell
}
// ok, we're now in combat - create the threat list reference and push it to the respective managers
- ThreatReference* ref = new ThreatReference(this, target);
+ ThreatReference* ref = new ThreatReferenceImpl(this, target);
PutThreatListRef(target->GetGUID(), ref);
target->GetThreatManager().PutThreatenedByMeRef(_owner->GetGUID(), ref);
@@ -418,10 +475,10 @@ void ThreatManager::ScaleThreat(Unit* target, float factor)
void ThreatManager::MatchUnitThreatToHighestThreat(Unit* target)
{
- if (_sortedThreatList.empty())
+ if (_sortedThreatList->empty())
return;
- auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end();
+ auto it = _sortedThreatList->ordered_begin(), end = _sortedThreatList->ordered_end();
ThreatReference const* highest = *it;
if (!highest->IsAvailable())
return;
@@ -530,7 +587,7 @@ void ThreatManager::UpdateVictim()
ThreatReference const* ThreatManager::ReselectVictim()
{
- if (_sortedThreatList.empty())
+ if (_sortedThreatList->empty())
return nullptr;
for (auto const& pair : _myThreatListEntries)
@@ -544,7 +601,7 @@ ThreatReference const* ThreatManager::ReselectVictim()
if (oldVictimRef && oldVictimRef->IsOffline())
oldVictimRef = nullptr;
// in 99% of cases - we won't need to actually look at anything beyond the first element
- ThreatReference const* highest = _sortedThreatList.top();
+ ThreatReference const* highest = _sortedThreatList->top();
// if the highest reference is offline, the entire list is offline, and we indicate this
if (!highest->IsAvailable())
return nullptr;
@@ -562,7 +619,7 @@ ThreatReference const* ThreatManager::ReselectVictim()
return highest;
// If we get here, highest threat is ranged, but below 130% of current - there might be a melee that breaks 110% below us somewhere, so now we need to actually look at the next highest element
// luckily, this is a heap, so getting the next highest element is O(log n), and we're just gonna do that repeatedly until we've seen enough targets (or find a target)
- auto it = _sortedThreatList.ordered_begin(), end = _sortedThreatList.ordered_end();
+ auto it = _sortedThreatList->ordered_begin(), end = _sortedThreatList->ordered_end();
while (it != end)
{
ThreatReference const* next = *it;
@@ -772,8 +829,8 @@ void ThreatManager::SendThreatListToClients(bool newHighest) const
auto fillSharedPacketDataAndSend = [&](auto& packet)
{
packet.UnitGUID = _owner->GetGUID();
- packet.ThreatList.reserve(_sortedThreatList.size());
- for (ThreatReference const* ref : _sortedThreatList)
+ packet.ThreatList.reserve(_sortedThreatList->size());
+ for (ThreatReference const* ref : *_sortedThreatList)
{
if (!ref->IsAvailable())
continue;
@@ -805,7 +862,7 @@ void ThreatManager::PutThreatListRef(ObjectGuid const& guid, ThreatReference* re
auto& inMap = _myThreatListEntries[guid];
ASSERT(!inMap, "Duplicate threat reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
- ref->_handle = _sortedThreatList.push(ref);
+ static_cast<ThreatReferenceImpl*>(ref)->_handle = _sortedThreatList->push(ref);
}
void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid)
@@ -815,7 +872,7 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid)
return;
ThreatReference* ref = it->second;
_myThreatListEntries.erase(it);
- _sortedThreatList.erase(ref->_handle);
+ _sortedThreatList->erase(static_cast<ThreatReferenceImpl*>(ref)->_handle);
if (_fixateRef == ref)
_fixateRef = nullptr;
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 8e722707f91..36885802068 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -22,7 +22,6 @@
#include "IteratorPair.h"
#include "ObjectGuid.h"
#include "SharedDefines.h"
-#include <boost/heap/fibonacci_heap.hpp>
#include <array>
#include <unordered_map>
#include <vector>
@@ -81,7 +80,7 @@ struct CompareThreatLessThan
class TC_GAME_API ThreatManager
{
public:
- typedef boost::heap::fibonacci_heap<ThreatReference const*, boost::heap::compare<CompareThreatLessThan>> threat_list_heap;
+ class Heap;
class ThreatListIterator;
static const uint32 THREAT_UPDATE_INTERVAL = 1000u;
@@ -115,14 +114,14 @@ class TC_GAME_API ThreatManager
bool IsThreatenedBy(Unit const* who, bool includeOffline = false) const;
// returns ThreatReference amount if a ref exists, 0.0f otherwise
float GetThreat(Unit const* who, bool includeOffline = false) const;
- size_t GetThreatListSize() const { return _sortedThreatList.size(); }
+ size_t GetThreatListSize() const;
// fastest of the three threat list getters - gets the threat list in "arbitrary" order
// iterators will invalidate on adding/removing entries from the threat list; slightly less finicky than GetSorted.
- Trinity::IteratorPair<ThreatListIterator> GetUnsortedThreatList() const { return { _myThreatListEntries.begin(), _myThreatListEntries.end() }; }
+ Trinity::IteratorPair<ThreatListIterator, std::nullptr_t> GetUnsortedThreatList() const;
// slightly slower than GetUnsorted, but, well...sorted - only use it if you need the sorted property, of course
// this iterator pair will invalidate on any modification (even indirect) of the threat list; spell casts and similar can all induce this!
// note: current tank is NOT guaranteed to be the first entry in this list - check GetLastVictim separately if you want that!
- Trinity::IteratorPair<threat_list_heap::ordered_iterator> GetSortedThreatList() const { return { _sortedThreatList.ordered_begin(), _sortedThreatList.ordered_end() }; }
+ Trinity::IteratorPair<ThreatListIterator, std::nullptr_t> GetSortedThreatList() const;
// slowest of the three threat list getters (by far), but lets you modify the threat references - this is also sorted
std::vector<ThreatReference*> GetModifiableThreatList();
@@ -198,7 +197,7 @@ class TC_GAME_API ThreatManager
bool _needClientUpdate;
uint32 _updateTimer;
- threat_list_heap _sortedThreatList;
+ std::unique_ptr<Heap> _sortedThreatList;
std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries;
// AI notifies are delayed to ensure we are in a consistent state before we call out to arbitrary logic
@@ -231,19 +230,26 @@ class TC_GAME_API ThreatManager
class ThreatListIterator
{
- private:
- decltype(_myThreatListEntries)::const_iterator _it;
-
- public:
- ThreatReference const* operator*() const { return _it->second; }
- ThreatReference const* operator->() const { return _it->second; }
- ThreatListIterator& operator++() { ++_it; return *this; }
- bool operator==(ThreatListIterator const& o) const { return _it == o._it; }
- bool operator!=(ThreatListIterator const& o) const { return _it != o._it; }
- ThreatListIterator(decltype(_it) it) : _it(it) {}
+ private:
+ std::function<ThreatReference const* ()> _generator;
+ ThreatReference const* _current;
+
+ friend ThreatManager;
+ explicit ThreatListIterator(std::function<ThreatReference const* ()>&& generator)
+ : _generator(std::move(generator)), _current(_generator()) {}
+
+ public:
+ ThreatReference const* operator*() const { return _current; }
+ ThreatReference const* operator->() const { return _current; }
+ ThreatListIterator& operator++() { _current = _generator(); return *this; }
+ bool operator==(ThreatListIterator const& o) const { return _current == o._current; }
+ bool operator!=(ThreatListIterator const& o) const { return _current != o._current; }
+ bool operator==(std::nullptr_t) const { return _current == nullptr; }
+ bool operator!=(std::nullptr_t) const { return _current != nullptr; }
};
friend class ThreatReference;
+ friend class ThreatReferenceImpl;
friend struct CompareThreatLessThan;
friend class debug_commandscript;
};
@@ -274,16 +280,18 @@ class TC_GAME_API ThreatReference
void ClearThreat(); // dealloc's this
- private:
+ protected:
static bool FlagsAllowFighting(Unit const* a, Unit const* b);
- ThreatReference(ThreatManager* mgr, Unit* victim) :
+ explicit ThreatReference(ThreatManager* mgr, Unit* victim) :
_owner(reinterpret_cast<Creature*>(mgr->_owner)), _mgr(*mgr), _victim(victim),
_baseAmount(0.0f), _tempModifier(0), _taunted(TAUNT_STATE_NONE)
{
_online = ONLINE_STATE_OFFLINE;
}
+ virtual ~ThreatReference() = default;
+
void UnregisterAndFree();
bool ShouldBeOffline() const;
@@ -291,14 +299,13 @@ class TC_GAME_API ThreatReference
void UpdateTauntState(TauntState state = TAUNT_STATE_NONE);
Creature* const _owner;
ThreatManager& _mgr;
- void HeapNotifyIncreased() { _mgr._sortedThreatList.increase(_handle); }
- void HeapNotifyDecreased() { _mgr._sortedThreatList.decrease(_handle); }
+ void HeapNotifyIncreased();
+ void HeapNotifyDecreased();
Unit* const _victim;
OnlineState _online;
float _baseAmount;
int32 _tempModifier; // Temporary effects (auras with SPELL_AURA_MOD_TOTAL_THREAT) - set from victim's threatmanager in ThreatManager::UpdateMyTempModifiers
TauntState _taunted;
- ThreatManager::threat_list_heap::handle_type _handle;
public:
ThreatReference(ThreatReference const&) = delete;