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authorShauren <shauren.trinity@gmail.com>2011-05-26 23:57:17 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-26 23:57:17 +0200
commit0ad14aeafd7a56553e47c4c909b8b11672c1c550 (patch)
tree6074aa7a0be912229a33d26113ceb541f209ba1e /src/server/game/Conditions/ConditionMgr.cpp
parentf91136b94921c87ec56aae9bd7194ccaba5fabbe (diff)
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 0a3a3cd9fb3..84212075013 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -620,9 +620,9 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
{
for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
{
- if ((*itr).second.menu_id == cond->mSourceGroup && (*itr).second.id == cond->mSourceEntry)
+ if ((*itr).second.MenuId == cond->mSourceGroup && (*itr).second.OptionIndex == cond->mSourceEntry)
{
- (*itr).second.conditions.push_back(cond);
+ (*itr).second.Conditions.push_back(cond);
return true;
}
}