diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-05-26 23:57:17 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-05-26 23:57:17 +0200 |
| commit | 0ad14aeafd7a56553e47c4c909b8b11672c1c550 (patch) | |
| tree | 6074aa7a0be912229a33d26113ceb541f209ba1e /src/server/game/Conditions/ConditionMgr.cpp | |
| parent | f91136b94921c87ec56aae9bd7194ccaba5fabbe (diff) | |
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
| -rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 0a3a3cd9fb3..84212075013 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -620,9 +620,9 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond) { for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) { - if ((*itr).second.menu_id == cond->mSourceGroup && (*itr).second.id == cond->mSourceEntry) + if ((*itr).second.MenuId == cond->mSourceGroup && (*itr).second.OptionIndex == cond->mSourceEntry) { - (*itr).second.conditions.push_back(cond); + (*itr).second.Conditions.push_back(cond); return true; } } |
