diff options
author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
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committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Conditions/ConditionMgr.cpp | |
parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index cb35d35c63f..2e81aad1859 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -19,7 +19,7 @@ */ -#include "SingletonImp.h" + #include "Player.h" #include "SpellAuras.h" #include "SpellMgr.h" @@ -29,8 +29,6 @@ #include "InstanceData.h" #include "ConditionMgr.h" -INSTANTIATE_SINGLETON_1(ConditionMgr); - // Checks if player meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) bool Condition::Meets(Player * player, Unit* targetOverride) |