aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Conditions/ConditionMgr.cpp
diff options
context:
space:
mode:
authorNaios <naios-dev@live.de>2016-03-11 17:11:05 +0100
committerNaios <naios-dev@live.de>2016-03-11 18:35:49 +0100
commit329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1 (patch)
tree5cf3f149429e6821660cdc9c04ef3210ac374e4b /src/server/game/Conditions/ConditionMgr.cpp
parenta8fe7f6eb7195368bbb4d0256927405f5e5c6f87 (diff)
Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 3dfbb2a12e1..c0c4c7c485c 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -926,6 +926,12 @@ bool ConditionMgr::IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32
return true;
}
+ConditionMgr* ConditionMgr::instance()
+{
+ static ConditionMgr instance;
+ return &instance;
+}
+
void ConditionMgr::LoadConditions(bool isReload)
{
uint32 oldMSTime = getMSTime();