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authorazazel <none@none>2010-08-26 01:20:57 +0600
committerazazel <none@none>2010-08-26 01:20:57 +0600
commit341e6303effccfdbfb6b67ae0d8fe6933f56ed3b (patch)
treeeff917fec707c7097a7b408ce15842ff24d8ddb4 /src/server/game/Conditions/ConditionMgr.cpp
parentbb5f7b64927713911331f81f9c0a5abc33e0c3ab (diff)
Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index b63766bde6d..a3479bf417f 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -144,8 +144,7 @@ bool Condition::Meets(Player * player, Unit* targetOverride)
if (targetOverride)
target = targetOverride;
if (target)
- if ((target->GetHealth()*100 / target->GetMaxHealth()) <= mConditionValue1)
- condMeets = true;
+ condMeets = !target->HealthAbovePct(mConditionValue1);
break;
}
case CONDITION_TARGET_RANGE: