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authorModoX <moardox@gmail.com>2023-04-05 23:49:46 +0200
committerGitHub <noreply@github.com>2023-04-05 23:49:46 +0200
commit36044a9470e9c39a71916e908ab6cf4f95677793 (patch)
treef3c6997cf2f58c6d2f20e2c074d7ed0a4e2915db /src/server/game/Conditions/ConditionMgr.cpp
parentc1c04fe73bfbc232170b4d14b2f84637f3705dc5 (diff)
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions (#28159)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 4f80e811e03..125610378fd 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1530,12 +1530,10 @@ bool ConditionMgr::addToGossipMenus(Condition* cond) const
{
for (GossipMenusContainer::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
{
- if ((*itr).second.MenuID == cond->SourceGroup && (*itr).second.TextID == uint32(cond->SourceEntry))
- {
- (*itr).second.Conditions.push_back(cond);
- return true;
- }
+ if (itr->second.MenuID == cond->SourceGroup && (itr->second.TextID == uint32(cond->SourceEntry) || cond->SourceEntry == 0))
+ itr->second.Conditions.push_back(cond);
}
+ return true;
}
TC_LOG_ERROR("sql.sql", "{} GossipMenu {} not found.", cond->ToString(), cond->SourceGroup);