diff options
author | ModoX <moardox@gmail.com> | 2023-04-05 23:49:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-05 23:49:46 +0200 |
commit | 36044a9470e9c39a71916e908ab6cf4f95677793 (patch) | |
tree | f3c6997cf2f58c6d2f20e2c074d7ed0a4e2915db /src/server/game/Conditions/ConditionMgr.cpp | |
parent | c1c04fe73bfbc232170b4d14b2f84637f3705dc5 (diff) |
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions (#28159)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 4f80e811e03..125610378fd 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -1530,12 +1530,10 @@ bool ConditionMgr::addToGossipMenus(Condition* cond) const { for (GossipMenusContainer::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) { - if ((*itr).second.MenuID == cond->SourceGroup && (*itr).second.TextID == uint32(cond->SourceEntry)) - { - (*itr).second.Conditions.push_back(cond); - return true; - } + if (itr->second.MenuID == cond->SourceGroup && (itr->second.TextID == uint32(cond->SourceEntry) || cond->SourceEntry == 0)) + itr->second.Conditions.push_back(cond); } + return true; } TC_LOG_ERROR("sql.sql", "{} GossipMenu {} not found.", cond->ToString(), cond->SourceGroup); |